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ef9c0fd1eb
and set them not to tick
172 lines
No EOL
6.7 KiB
Diff
172 lines
No EOL
6.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Mon, 11 Aug 2014 19:30:19 -0500
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Subject: [PATCH] Move sound handling out of the chest tick loop
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This allows us to disable ticking chests and enderchests without any
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noticeable difference to players
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diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntity implements IInventory {
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}
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this.n = this.m;
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+
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+ // PaperSpigot start - Move chest sound handling out of the tick loop
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+ /*
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f = 0.1F;
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double d0;
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntity implements IInventory {
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this.m = 0.0F;
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}
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}
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+ */
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+ // PaperSpigot end
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}
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public boolean c(int i, int j) {
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntity implements IInventory {
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if (this.world == null) return; // CraftBukkit
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this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
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+ // PaperSpigot start - Move chest open sound handling down to here
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+ this.i();
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+ double d0;
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+
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+ if (this.o > 0 && this.m == 0.0F && this.i == null && this.k == null) {
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+ double d1 = (double) this.x + 0.5D;
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+
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+ d0 = (double) this.z + 0.5D;
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+ if (this.l != null) {
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+ d0 += 0.5D;
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+ }
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+
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+ if (this.j != null) {
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+ d1 += 0.5D;
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+ }
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+
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+ this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // PaperSpigot end
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+
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// CraftBukkit start - Call redstone event
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if (this.q() == Blocks.TRAPPED_CHEST) {
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int newPower = Math.max(0, Math.min(15, this.o));
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntity implements IInventory {
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if (this.world == null) return; // CraftBukkit
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this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
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+ // PaperSpigot start - Move chest close sound handling down to here
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+ this.i();
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+ double d0;
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+
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+ if (this.o == 0 && this.i == null && this.k == null) {
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+ d0 = (double) this.x + 0.5D;
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+ double d2 = (double) this.z + 0.5D;
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+
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+ if (this.l != null) {
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+ d2 += 0.5D;
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+ }
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+
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+ if (this.j != null) {
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+ d0 += 0.5D;
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+ }
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+
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+ this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // PaperSpigot end
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+
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// CraftBukkit start - Call redstone event
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if (this.q() == Blocks.TRAPPED_CHEST) {
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int newPower = Math.max(0, Math.min(15, this.o));
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diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity {
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}
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this.i = this.a;
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+
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+ // PaperSpigot start - Move chest sound handling out of the tick loop
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+ /*
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float f = 0.1F;
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double d0;
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@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity {
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this.a = 0.0F;
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}
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}
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+ */
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+ // PaperSpigot end
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}
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public boolean c(int i, int j) {
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@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity {
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public void a() {
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++this.j;
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this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
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+
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+ // PaperSpigot start - Move chest open sound handling down to here
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+ double d0;
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+
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+ if (this.j > 0 && this.a == 0.0F) {
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+ double d1 = (double) this.x + 0.5D;
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+
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+ d0 = (double) this.z + 0.5D;
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+ this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // PaperSpigot end
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}
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public void b() {
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--this.j;
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this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
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+
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+ // PaperSpigot start - Move chest close sound handling down to here
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+ float f = 0.1F;
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+ double d0;
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+
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+ if (this.j == 0 && this.a == 0.0F || this.j > 0 && this.a < 1.0F) {
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+ float f1 = this.a;
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+ d0 = (double) this.x + 0.5D;
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+ double d2 = (double) this.z + 0.5D;
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+
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+ this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+
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+ if (this.a < 0.0F) {
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+ this.a = 0.0F;
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+ }
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+ }
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+ // PaperSpigot end
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}
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public boolean a(EntityHuman entityhuman) {
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diff --git a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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+++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperSpigotWorldConfig
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private static final Map<String,Integer> defaultTileEntityTickIntervals = new HashMap<String, Integer>() {{
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// Use 0 for no ticking
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// does findPlayer lookup, so this helps performance to slow down
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- put("chest", 10);
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- put("enderchest", 10);
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put("enchanttable", 10);
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// These TE's have empty tick methods, doing nothing. Never bother ticking them.
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@@ -0,0 +0,0 @@ public class PaperSpigotWorldConfig
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put("skull", 0);
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put("comparator", 0);
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put("flowerpot", 0);
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+ // PaperSpigot - We moved the chest sound handling out of the tick loop, so it's safe to not tick them
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+ put("chest", 0);
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+ put("enderchest", 0);
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// Slow things down that players won't notice due to craftbukkit "wall time" patches.
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put("furnace", 4);
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--
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