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efd47e3a68
* Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2fcba9b2 SPIGOT-7347: Add missing documentation and details to ShapedRecipe c278419d PR-854: Move getHighestBlockYAt methods from World to RegionAccessor 201399fb PR-853: Add API for directly setting Display transformation matrices ecfa559a PR-849: Add InventoryView#setTitle 653d7edb SPIGOT-519: Add TNTPrimeEvent 22fccc09 PR-846: Add method to get chunk load level a070a52c PR-844: Add methods to convert Vector to and from JOML vectors cc7111fe PR-276: Add accessors to Wither's invulnerability ticks 777d24e9 SPIGOT-7209: Accessors and events for player's exp cooldown ccb2d01b SPIGOT-6308: Deprecate the location name property of map items cd04a31b PR-780: Add PlayerSpawnChangeEvent 7d1f5b64 SPIGOT-6780: Improve documentation for World#spawnFallingBlock 5696668a SPIGOT-6885: Add test and easier to debug code for reference in yaml configuration comments 2e13cff7 PR-589: Expand the FishHook API 2c7d3da5 PR-279: Minor edits to various Javadocs CraftBukkit Changes: 01b2e1af4 SPIGOT-7346: Disallow players from executing commands after disconnecting 7fe5ee022 PR-1186: Move getHighestBlockYAt methods from World to RegionAccessor bcc85ef67 PR-1185: Add API for directly setting Display transformation matrices a7cfc778f PR-1176: Add InventoryView#setTitle 563d42226 SPIGOT-519: Add TNTPrimeEvent ccbc6abca Add test for Chunk.LoadLevel mirroring 2926e0513 PR-1171: Add method to get chunk load level 63cad7f84 PR-375: Add accessors to Wither's invulnerability ticks bfd8b1ac8 SPIGOT-7209: Accessors and events for player's exp cooldown f92a41c39 PR-1181: Consolidate Location conversion code 10f866759 SPIGOT-6308: Deprecate the location name property of map items 82f7b658a PR-1095: Add PlayerSpawnChangeEvent b421af7e4 PR-808: Expand the FishHook API 598ad7b3f Increase outdated build delay Spigot Changes: d1bd3bd2 Rebuild patches e4265cc8 SPIGOT-7297: Entity Tracking Range option for Display entities * Work around javac bug * Call PlayerSpawnChangeEvent * Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2fcba9b2 SPIGOT-7347: Add missing documentation and details to ShapedRecipe c278419d PR-854: Move getHighestBlockYAt methods from World to RegionAccessor 201399fb PR-853: Add API for directly setting Display transformation matrices CraftBukkit Changes: 01b2e1af4 SPIGOT-7346: Disallow players from executing commands after disconnecting 7fe5ee022 PR-1186: Move getHighestBlockYAt methods from World to RegionAccessor bcc85ef67 PR-1185: Add API for directly setting Display transformation matrices Spigot Changes: 7da74dae Rebuild patches
131 lines
3.8 KiB
Diff
131 lines
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 24 Dec 2020 12:27:49 -0800
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Subject: [PATCH] Added PlayerBedFailEnterEvent
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diff --git a/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..e0028733615ddc9e34359f673ca1c3cadb133948
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
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@@ -0,0 +1,119 @@
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+package io.papermc.paper.event.player;
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+
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+import net.kyori.adventure.text.Component;
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+import org.bukkit.block.Block;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+public class PlayerBedFailEnterEvent extends PlayerEvent implements Cancellable {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ private final FailReason failReason;
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+ private final Block bed;
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+ private boolean willExplode;
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+ private Component message;
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+ private boolean cancelled;
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+
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+ public PlayerBedFailEnterEvent(@NotNull Player player, @NotNull FailReason failReason, @NotNull Block bed, boolean willExplode, @Nullable Component message) {
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+ super(player);
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+ this.failReason = failReason;
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+ this.bed = bed;
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+ this.willExplode = willExplode;
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+ this.message = message;
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+ }
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+
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+ @NotNull
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+ public FailReason getFailReason() {
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+ return failReason;
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+ }
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+
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+ @NotNull
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+ public Block getBed() {
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+ return bed;
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+ }
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+
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+ public boolean getWillExplode() {
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+ return willExplode;
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+ }
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+
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+ public void setWillExplode(boolean willExplode) {
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+ this.willExplode = willExplode;
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+ }
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+
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+ @Nullable
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+ public Component getMessage() {
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+ return message;
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+ }
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+
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+ public void setMessage(@Nullable Component message) {
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+ this.message = message;
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+ }
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ /**
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+ * Cancel this event.
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+ * <p>
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+ * <b>NOTE: This does not cancel the player getting in the bed, but any messages/explosions
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+ * that may occur because of the interaction.</b>
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+ * @param cancel true if you wish to cancel this event
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+
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+ public static enum FailReason {
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+ /**
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+ * The world doesn't allow sleeping (ex. Nether or The End). Entering
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+ * the bed is prevented and the bed explodes.
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+ */
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+ NOT_POSSIBLE_HERE,
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+ /**
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+ * Entering the bed is prevented due to it not being night nor
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+ * thundering currently.
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+ * <p>
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+ * If the event is forcefully allowed during daytime, the player will
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+ * enter the bed (and set its bed location), but might get immediately
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+ * thrown out again.
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+ */
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+ NOT_POSSIBLE_NOW,
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+ /**
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+ * Entering the bed is prevented due to the player being too far away.
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+ */
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+ TOO_FAR_AWAY,
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+ /**
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+ * Bed is obstructed.
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+ */
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+ OBSTRUCTED,
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+ /**
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+ * Entering the bed is prevented due to there being some other problem.
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+ */
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+ OTHER_PROBLEM,
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+ /**
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+ * Entering the bed is prevented due to there being monsters nearby.
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+ */
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+ NOT_SAFE;
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+
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+ public static final FailReason[] VALUES = values();
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+ }
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+}
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