PaperMC/patches/server/0630-Added-PlayerDeepSleepEvent.patch
Nassim Jahnke 1358d1e914
Updated Upstream (CraftBukkit/Spigot) (#7580)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
881e06e5 PR-725: Add Item Unlimited Lifetime APIs

CraftBukkit Changes:
74c08312 SPIGOT-6962: Call EntityChangeBlockEvent when when FallingBlockEntity starts to fall
64db5126 SPIGOT-6959: Make /loot command ignore empty items for spawn
2d760831 Increase outdated build delay
9ed7e4fb SPIGOT-6138, SPIGOT-6415: Don't call CreatureSpawnEvent after cross-dimensional travel
fc4ad813 SPIGOT-6895: Trees grown with applyBoneMeal() don't fire the StructureGrowthEvent
59733a2e SPIGOT-6961: Actually return a copy of the ItemMeta

Spigot Changes:
ffceeae3 SPIGOT-6956: Drop unload queue patch as attempt at fixing stop issue
e19ddabd PR-1011: Add Item Unlimited Lifetime APIs
34d40b0e SPIGOT-2942: give command fires PlayerDropItemEvent, cancelling it causes Item Duplication
2022-03-13 08:47:54 +01:00

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1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 21 Apr 2021 15:58:19 -0700
Subject: [PATCH] Added PlayerDeepSleepEvent
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 49648e258c6e72ac921f69114e1e36a926749d46..de0b885ebafecb37ef8be127362f76d487ff92ae 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -246,6 +246,11 @@ public abstract class Player extends LivingEntity {
if (this.isSleeping()) {
++this.sleepCounter;
+ // Paper start
+ if (this.sleepCounter == 100) {
+ if (!new io.papermc.paper.event.player.PlayerDeepSleepEvent((org.bukkit.entity.Player) getBukkitEntity()).callEvent()) { this.sleepCounter = Integer.MIN_VALUE; }
+ }
+ // Paper end
if (this.sleepCounter > 100) {
this.sleepCounter = 100;
}