PaperMC/patches/server/0748-Manually-inline-methods-in-BlockPosition.patch
Nassim Jahnke 1358d1e914
Updated Upstream (CraftBukkit/Spigot) (#7580)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
881e06e5 PR-725: Add Item Unlimited Lifetime APIs

CraftBukkit Changes:
74c08312 SPIGOT-6962: Call EntityChangeBlockEvent when when FallingBlockEntity starts to fall
64db5126 SPIGOT-6959: Make /loot command ignore empty items for spawn
2d760831 Increase outdated build delay
9ed7e4fb SPIGOT-6138, SPIGOT-6415: Don't call CreatureSpawnEvent after cross-dimensional travel
fc4ad813 SPIGOT-6895: Trees grown with applyBoneMeal() don't fire the StructureGrowthEvent
59733a2e SPIGOT-6961: Actually return a copy of the ItemMeta

Spigot Changes:
ffceeae3 SPIGOT-6956: Drop unload queue patch as attempt at fixing stop issue
e19ddabd PR-1011: Add Item Unlimited Lifetime APIs
34d40b0e SPIGOT-2942: give command fires PlayerDropItemEvent, cancelling it causes Item Duplication
2022-03-13 08:47:54 +01:00

63 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Mon, 6 Jul 2020 22:48:48 -0700
Subject: [PATCH] Manually inline methods in BlockPosition
diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
index 028edb36f995316a9348133db1ed1d4cdda21aed..8c79f66abd42e9c9875e8877c6dd82b5e3cfa184 100644
--- a/src/main/java/net/minecraft/core/BlockPos.java
+++ b/src/main/java/net/minecraft/core/BlockPos.java
@@ -484,9 +484,9 @@ public class BlockPos extends Vec3i {
}
public BlockPos.MutableBlockPos set(int x, int y, int z) {
- this.setX(x);
- this.setY(y);
- this.setZ(z);
+ this.x = x; // Paper - force inline
+ this.y = y; // Paper - force inline
+ this.z = z; // Paper - force inline
return this;
}
@@ -550,19 +550,19 @@ public class BlockPos extends Vec3i {
// Paper start - comment out useless overrides @Override - TODO figure out why this is suddenly important to keep
@Override
public BlockPos.MutableBlockPos setX(int i) {
- super.setX(i);
+ this.x = i; // Paper
return this;
}
@Override
public BlockPos.MutableBlockPos setY(int i) {
- super.setY(i);
+ this.y = i; // Paper
return this;
}
@Override
public BlockPos.MutableBlockPos setZ(int i) {
- super.setZ(i);
+ this.z = i; // Paper
return this;
}
// Paper end
diff --git a/src/main/java/net/minecraft/core/Vec3i.java b/src/main/java/net/minecraft/core/Vec3i.java
index 73b3c5f5c037fbe3f588f8f4b0113bef283632a4..c06c7da7de84bc764ea7b9612b3dc2303b49b22e 100644
--- a/src/main/java/net/minecraft/core/Vec3i.java
+++ b/src/main/java/net/minecraft/core/Vec3i.java
@@ -19,9 +19,9 @@ public class Vec3i implements Comparable<Vec3i> {
return IntStream.of(vec3i.getX(), vec3i.getY(), vec3i.getZ());
});
public static final Vec3i ZERO = new Vec3i(0, 0, 0);
- private int x;
- private int y;
- private int z;
+ protected int x; // Paper - protected
+ protected int y; // Paper - protected
+ protected int z; // Paper - protected
private static Function<Vec3i, DataResult<Vec3i>> checkOffsetAxes(int maxAbsValue) {
return (vec) -> {