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7b340b4aa2
Move the criterion storage to the AdvancementDataPlayer object itself, so the criterion object stores no references - and thus needs no cleanup.
41 lines
2.4 KiB
Diff
41 lines
2.4 KiB
Diff
--- a/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
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+++ b/net/minecraft/advancements/critereon/SimpleCriterionTrigger.java
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@@ -15,32 +15,32 @@
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import net.minecraft.world.level.storage.loot.LootContext;
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public abstract class SimpleCriterionTrigger<T extends SimpleCriterionTrigger.SimpleInstance> implements CriterionTrigger<T> {
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- private final Map<PlayerAdvancements, Set<CriterionTrigger.Listener<T>>> players = Maps.newIdentityHashMap();
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+ // private final Map<PlayerAdvancements, Set<CriterionTrigger.Listener<T>>> players = Maps.newIdentityHashMap(); // Paper - fix AdvancementDataPlayer leak; moved into AdvancementDataPlayer to fix memory leak
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@Override
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public final void addPlayerListener(PlayerAdvancements manager, CriterionTrigger.Listener<T> conditions) {
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- this.players.computeIfAbsent(manager, managerx -> Sets.newHashSet()).add(conditions);
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+ manager.criterionData.computeIfAbsent(this, managerx -> Sets.newHashSet()).add(conditions); // Paper - fix AdvancementDataPlayer leak
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}
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@Override
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public final void removePlayerListener(PlayerAdvancements manager, CriterionTrigger.Listener<T> conditions) {
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- Set<CriterionTrigger.Listener<T>> set = this.players.get(manager);
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+ Set<CriterionTrigger.Listener<T>> set = (Set) manager.criterionData.get(this); // Paper - fix AdvancementDataPlayer leak
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if (set != null) {
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set.remove(conditions);
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if (set.isEmpty()) {
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- this.players.remove(manager);
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+ manager.criterionData.remove(this); // Paper - fix AdvancementDataPlayer leak
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}
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}
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}
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@Override
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public final void removePlayerListeners(PlayerAdvancements tracker) {
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- this.players.remove(tracker);
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+ tracker.criterionData.remove(this); // Paper - fix AdvancementDataPlayer leak
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}
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protected void trigger(ServerPlayer player, Predicate<T> predicate) {
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PlayerAdvancements playerAdvancements = player.getAdvancements();
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- Set<CriterionTrigger.Listener<T>> set = this.players.get(playerAdvancements);
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+ Set<CriterionTrigger.Listener<T>> set = (Set) playerAdvancements.criterionData.get(this); // Paper - fix AdvancementDataPlayer leak
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if (set != null && !set.isEmpty()) {
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LootContext lootContext = EntityPredicate.createContext(player, player);
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List<CriterionTrigger.Listener<T>> list = null;
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