PaperMC/patches/server/0448-Add-zombie-targets-turtle-egg-config.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

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Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sun, 23 Aug 2020 15:47:34 +0200
Subject: [PATCH] Add zombie targets turtle egg config
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
index 79634693899f50e34ffe0898f75e5b31fd11ab53..c82730d52f2ec6cb4a5e17fa512be6497f3ab6dc 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
@@ -109,7 +109,7 @@ public class Zombie extends Monster {
@Override
protected void registerGoals() {
- this.goalSelector.addGoal(4, new Zombie.ZombieAttackTurtleEggGoal(this, 1.0D, 3));
+ if (this.level().paperConfig().entities.behavior.zombiesTargetTurtleEggs) this.goalSelector.addGoal(4, new Zombie.ZombieAttackTurtleEggGoal(this, 1.0D, 3)); // Paper
this.goalSelector.addGoal(8, new LookAtPlayerGoal(this, Player.class, 8.0F));
this.goalSelector.addGoal(8, new RandomLookAroundGoal(this));
this.addBehaviourGoals();