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* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
28 lines
1.7 KiB
Diff
28 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 25 Apr 2020 17:10:55 -0700
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Subject: [PATCH] Reduce blockpos allocation from pathfinding
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diff --git a/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java b/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
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index 8e90b284fb576738b834626bb52c9962ccbc5ad2..2aca9b193db5dadc4fb90b8d7548277b698924aa 100644
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--- a/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
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+++ b/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
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@@ -479,7 +479,7 @@ public class WalkNodeEvaluator extends NodeEvaluator {
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return BlockPathTypes.DANGER_FIRE;
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}
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- if (world.getFluidState(pos).is(FluidTags.WATER)) {
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+ if (blockState.getFluidState().is(FluidTags.WATER)) {
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return BlockPathTypes.WATER_BORDER;
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}
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@@ -510,7 +510,7 @@ public class WalkNodeEvaluator extends NodeEvaluator {
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} else if (blockState.is(Blocks.COCOA)) {
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return BlockPathTypes.COCOA;
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} else if (!blockState.is(Blocks.WITHER_ROSE) && !blockState.is(Blocks.POINTED_DRIPSTONE)) {
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- FluidState fluidState = world.getFluidState(pos);
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+ FluidState fluidState = blockState.getFluidState(); // Paper - remove another getFluidState call
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if (fluidState.is(FluidTags.LAVA)) {
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return BlockPathTypes.LAVA;
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} else if (isBurningBlock(blockState)) {
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