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* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
22 lines
1.2 KiB
Diff
22 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Noah van der Aa <ndvdaa@gmail.com>
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Date: Mon, 30 Aug 2021 15:22:18 +0200
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Subject: [PATCH] Prevent softlocked end exit portal generation
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diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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index c29ccc66c95faba425acb0ca06af15e2783b4bae..44f799d595d7150f00dfdfa2f85c87386f896607 100644
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--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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@@ -466,6 +466,11 @@ public class EndDragonFight {
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}
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}
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+ // Paper start - Prevent "softlocked" exit portal generation
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+ if (this.portalLocation.getY() <= this.level.getMinBuildHeight()) {
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+ this.portalLocation = this.portalLocation.atY(this.level.getMinBuildHeight() + 1);
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+ }
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+ // Paper end
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if (worldgenendtrophy.place(FeatureConfiguration.NONE, this.level, this.level.getChunkSource().getGenerator(), RandomSource.create(), this.portalLocation)) {
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int i = Mth.positiveCeilDiv(4, 16);
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