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* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
19 lines
1.1 KiB
Diff
19 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 7 Sep 2021 21:29:38 +0100
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Subject: [PATCH] Fix CocaoDecorator causing a crash when trying to generate
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without logs
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/feature/treedecorators/CocoaDecorator.java b/src/main/java/net/minecraft/world/level/levelgen/feature/treedecorators/CocoaDecorator.java
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index 42b4b306ee89a9e422d234bdaa9b43b118f8bd0a..0fc355bd847749f7ce716b283dd571f143824795 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/feature/treedecorators/CocoaDecorator.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/feature/treedecorators/CocoaDecorator.java
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@@ -25,6 +25,7 @@ public class CocoaDecorator extends TreeDecorator {
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@Override
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public void place(TreeDecorator.Context generator) {
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+ if (generator.logs().isEmpty()) return; // Paper
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RandomSource randomSource = generator.random();
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if (!(randomSource.nextFloat() >= this.probability)) {
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List<BlockPos> list = generator.logs();
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