PaperMC/patches/server/0703-prevent-unintended-light-block-manipulation.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

18 lines
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Mon, 13 Sep 2021 18:55:45 -0700
Subject: [PATCH] prevent unintended light block manipulation
diff --git a/src/main/java/net/minecraft/world/level/block/LightBlock.java b/src/main/java/net/minecraft/world/level/block/LightBlock.java
index a0fadee4be7c263ceaf1f4a987169b0f50308072..5e36baecd1e9fa02e00c250dd7ebe41e89fffeb7 100644
--- a/src/main/java/net/minecraft/world/level/block/LightBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/LightBlock.java
@@ -54,6 +54,7 @@ public class LightBlock extends Block implements SimpleWaterloggedBlock {
@Override
public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
if (!world.isClientSide && player.canUseGameMasterBlocks()) {
+ if (player.getItemInHand(hand).getItem() != Items.LIGHT || !player.mayInteract(world, pos) || !player.mayUseItemAt(pos, hit.getDirection(), player.getItemInHand(hand))) { return InteractionResult.FAIL; } // Paper
world.setBlock(pos, state.cycle(LEVEL), 2);
return InteractionResult.SUCCESS;
} else {