PaperMC/patches/server/0738-Make-water-animal-spawn-height-configurable.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

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Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Sat, 18 Dec 2021 08:26:55 +0100
Subject: [PATCH] Make water animal spawn height configurable
diff --git a/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java b/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
index 27624b080e025d943b9c99627568f7dd66165548..827912174ee08cd19249797d351887149b25c880 100644
--- a/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
+++ b/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
@@ -73,6 +73,10 @@ public abstract class WaterAnimal extends PathfinderMob {
public static boolean checkSurfaceWaterAnimalSpawnRules(EntityType<? extends WaterAnimal> type, LevelAccessor world, MobSpawnType reason, BlockPos pos, RandomSource random) {
int i = world.getSeaLevel();
int j = i - 13;
+ // Paper start
+ i = world.getMinecraftWorld().paperConfig().entities.spawning.wateranimalSpawnHeight.maximum.or(i);
+ j = world.getMinecraftWorld().paperConfig().entities.spawning.wateranimalSpawnHeight.minimum.or(j);
+ // Paper end
return pos.getY() >= j && pos.getY() <= i && world.getFluidState(pos.below()).is(FluidTags.WATER) && world.getBlockState(pos.above()).is(Blocks.WATER);
}
}