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* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
32 lines
1.3 KiB
Diff
32 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 16 Jan 2022 10:34:02 -0800
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Subject: [PATCH] Fix xp reward for baby zombies
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The field that tracks the xpReward was not
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getting reset if the death was cancelled
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so this resets it after each call to
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Zombie#getExperienceReward
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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index b31f6b267693c409d58eee688a3b79a1cf14e391..753defa8f8b48d004a2a53b2fc322fd9c083d95e 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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@@ -175,11 +175,16 @@ public class Zombie extends Monster {
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@Override
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public int getExperienceReward() {
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+ final int previousReward = this.xpReward; // Paper - store previous value to reset after calculating XP reward
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if (this.isBaby()) {
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this.xpReward = (int) ((double) this.xpReward * 2.5D);
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}
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- return super.getExperienceReward();
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+ // Paper start - only change the XP reward for the calculations in the super method
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+ int reward = super.getExperienceReward();
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+ this.xpReward = previousReward;
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+ return reward;
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+ // Paper end
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}
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@Override
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