PaperMC/patches/server/0897-Expose-pre-collision-moving-velocity-to-VehicleBlock.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SoSeDiK <mrsosedik@gmail.com>
Date: Tue, 11 Oct 2022 23:30:32 +0300
Subject: [PATCH] Expose pre-collision moving velocity to
VehicleBlockCollisionEvent
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 620ff3a4741742f27d0998d22bb5b998af7aaa83..dad8faf21093f351bd4d66b99ab16caf8bda608f 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1161,7 +1161,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
}
if (!bl.getType().isAir()) {
- VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, bl);
+ VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, bl, org.bukkit.craftbukkit.util.CraftVector.toBukkit(moveVector)); // Paper - Expose pre-collision velocity
this.level.getCraftServer().getPluginManager().callEvent(event);
}
}