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* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
25 lines
1.1 KiB
Diff
25 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 5 Mar 2023 14:38:21 -0800
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Subject: [PATCH] Correctly handle ArmorStand invisibility
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
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index 2c16cedf8cb2e4047415e056c419ed9c33c80e93..ccda0d7a96c201905f0f62dcb0e5b278a51dee9f 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
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@@ -152,6 +152,14 @@ public class CraftArmorStand extends CraftLivingEntity implements ArmorStand {
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this.getHandle().noPhysics = !gravity;
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}
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+ // Paper start - Armor Stand has its own invisible field
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+ @Override
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+ public void setInvisible(final boolean invisible) {
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+ this.getHandle().setInvisible(invisible);
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+ super.setInvisible(invisible);
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+ }
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+ // Paper end
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+
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@Override
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public boolean isVisible() {
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return !this.getHandle().isInvisible();
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