PaperMC/patches/server/0910-Correctly-handle-ArmorStand-invisibility.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 5 Mar 2023 14:38:21 -0800
Subject: [PATCH] Correctly handle ArmorStand invisibility
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
index 2c16cedf8cb2e4047415e056c419ed9c33c80e93..ccda0d7a96c201905f0f62dcb0e5b278a51dee9f 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
@@ -152,6 +152,14 @@ public class CraftArmorStand extends CraftLivingEntity implements ArmorStand {
this.getHandle().noPhysics = !gravity;
}
+ // Paper start - Armor Stand has its own invisible field
+ @Override
+ public void setInvisible(final boolean invisible) {
+ this.getHandle().setInvisible(invisible);
+ super.setInvisible(invisible);
+ }
+ // Paper end
+
@Override
public boolean isVisible() {
return !this.getHandle().isInvisible();