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* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
27 lines
1.6 KiB
Diff
27 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Warrior <50800980+Warriorrrr@users.noreply.github.com>
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Date: Tue, 8 Aug 2023 11:49:32 +0200
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Subject: [PATCH] Use correct source for mushroom block spread event
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diff --git a/src/main/java/net/minecraft/world/level/block/MushroomBlock.java b/src/main/java/net/minecraft/world/level/block/MushroomBlock.java
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index 5889cb1cdb64875f0d7a7c681808b45cdc661d8e..7368c76a01275223a7bd3df1d36e80a15f66edbb 100644
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--- a/src/main/java/net/minecraft/world/level/block/MushroomBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/MushroomBlock.java
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@@ -68,6 +68,7 @@ public class MushroomBlock extends BushBlock implements BonemealableBlock {
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}
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BlockPos blockposition2 = pos.offset(random.nextInt(3) - 1, random.nextInt(2) - random.nextInt(2), random.nextInt(3) - 1);
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+ final BlockPos sourcePos = pos; // Paper
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for (int j = 0; j < 4; ++j) {
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if (world.isEmptyBlock(blockposition2) && state.canSurvive(world, blockposition2)) {
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@@ -78,7 +79,7 @@ public class MushroomBlock extends BushBlock implements BonemealableBlock {
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}
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if (world.isEmptyBlock(blockposition2) && state.canSurvive(world, blockposition2)) {
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- org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockSpreadEvent(world, pos, blockposition2, state, 2); // CraftBukkit
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+ org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockSpreadEvent(world, sourcePos, blockposition2, state, 2); // CraftBukkit // Paper
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}
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}
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