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* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
26 lines
1.3 KiB
Diff
26 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Trevor Bedson <78997566+Prorickey@users.noreply.github.com>
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Date: Fri, 14 Jul 2023 20:47:02 -0400
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Subject: [PATCH] Fire entity death event for ender dragon
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diff --git a/src/main/java/net/minecraft/world/entity/boss/enderdragon/EnderDragon.java b/src/main/java/net/minecraft/world/entity/boss/enderdragon/EnderDragon.java
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index 389c45748732781595b773bc033446ace06fcbb0..f56bb431be7d5f1a1b8edec41af1f3a28289316d 100644
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--- a/src/main/java/net/minecraft/world/entity/boss/enderdragon/EnderDragon.java
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+++ b/src/main/java/net/minecraft/world/entity/boss/enderdragon/EnderDragon.java
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@@ -642,6 +642,15 @@ public class EnderDragon extends Mob implements Enemy {
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@Override
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public void kill() {
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+ // Paper start
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+ this.silentDeath = true;
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+ org.bukkit.event.entity.EntityDeathEvent deathEvent = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDeathEvent(this);
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+ if (deathEvent.isCancelled()) {
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+ this.silentDeath = false; // Reset to default if event was cancelled
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+ return;
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+ }
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+ // Paper end
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+
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this.remove(Entity.RemovalReason.KILLED);
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this.gameEvent(GameEvent.ENTITY_DIE);
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if (this.dragonFight != null) {
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