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7c2dc4b342
* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
32 lines
1.4 KiB
Diff
32 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: LemonCaramel <admin@caramel.moe>
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Date: Mon, 10 Apr 2023 20:48:26 +0900
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Subject: [PATCH] Fix NPE on Boat getStatus
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Boat status is null until the entity is added to the world and the tick() method is called.
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== AT ==
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public net.minecraft.world.entity.vehicle.Boat getStatus()Lnet/minecraft/world/entity/vehicle/Boat$Status;
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftBoat.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftBoat.java
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index d161cbf9c83cd78593864850b98f688da2c85aa5..859f233197ebe738511011e36668c4eb5d4b7d8e 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftBoat.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftBoat.java
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@@ -88,6 +88,17 @@ public class CraftBoat extends CraftVehicle implements Boat {
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@Override
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public Status getStatus() {
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+ // Paper start
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+ final net.minecraft.world.entity.vehicle.Boat handle = this.getHandle();
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+ if (handle.status == null) {
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+ if (handle.valid && !handle.updatingSectionStatus) {
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+ // Don't actually set the status because it would skew the old status check in the next tick
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+ return CraftBoat.boatStatusFromNms(handle.getStatus());
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+ } else {
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+ return Status.NOT_IN_WORLD;
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+ }
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+ }
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+ // Paper end
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return CraftBoat.boatStatusFromNms(this.getHandle().status);
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}
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