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* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
30 lines
1.1 KiB
Diff
30 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: booky10 <boooky10@gmail.com>
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Date: Sat, 14 Oct 2023 03:11:11 +0200
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Subject: [PATCH] Add player idle duration API
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Implements API for getting and resetting a player's idle duration.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 11d56ec04b2f63c8a0fb54e586bebe98afc1a3ad..8a99ce2806d0ef5bf8125f37e6c95980aeb9e7c5 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -3274,6 +3274,18 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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// Paper end
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+ // Paper start
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+ @Override
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+ public Duration getIdleDuration() {
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+ return Duration.ofMillis(net.minecraft.Util.getMillis() - this.getHandle().getLastActionTime());
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+ }
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+
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+ @Override
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+ public void resetIdleDuration() {
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+ this.getHandle().resetLastActionTime();
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+ }
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+ // Paper end
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+
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public Player.Spigot spigot()
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{
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return this.spigot;
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