PaperMC/patches/server/1029-Don-t-check-if-we-can-see-non-visible-entities.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

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Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Sat, 21 Oct 2023 20:52:57 +0100
Subject: [PATCH] Don't check if we can see non-visible entities
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index baa8497a18474ed142535749edfca200ef31f93e..caa73632aee15583c6b6ed12a668c8f49b794708 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -1436,7 +1436,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
// Paper end - check Y
// CraftBukkit start - respect vanish API
- if (!player.getBukkitEntity().canSee(this.entity.getBukkitEntity())) {
+ if (flag && !player.getBukkitEntity().canSee(this.entity.getBukkitEntity())) { // Paper - only consider hits
flag = false;
}
// CraftBukkit end