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* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
20 lines
1.3 KiB
Diff
20 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: booky10 <boooky10@gmail.com>
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Date: Sun, 29 Oct 2023 02:36:10 +0100
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Subject: [PATCH] Broadcast take item packets with collector as source
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This fixes players (which can't view the collector) seeing item pickups with themselves as the target.
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index e1eab03233149fd0714785955d21dc80dc664d96..1580c3a13a7fd84e709e184ad57e7d70d143abd2 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3703,7 +3703,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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public void take(Entity item, int count) {
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if (!item.isRemoved() && !this.level().isClientSide && (item instanceof ItemEntity || item instanceof AbstractArrow || item instanceof ExperienceOrb)) {
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- ((ServerLevel) this.level()).getChunkSource().broadcast(item, new ClientboundTakeItemEntityPacket(item.getId(), this.getId(), count));
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+ ((ServerLevel) this.level()).getChunkSource().broadcastAndSend(this, new ClientboundTakeItemEntityPacket(item.getId(), this.getId(), count)); // Paper - broadcast with collector as source
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}
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}
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