PaperMC/Spigot-Server-Patches/Avoid-NPE-during-CraftBlockEntityState-load.patch
Zach Brown 9bafd0634e Stop explicitly blocking Vanilla Method Profiler
At the time this was re-added, there was concern around how the JIT
would handle the system property that enabled it.

This shouldn't be a problem, and as such we no longer need to block
access to it.

The Vanilla Method Profiler will not provide much to most users however
there is no harm in providing it as an option. For most users, the
recommended and supported method for determining performance issues with
Paper will continue to be Timings.
2018-03-31 14:51:21 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Riley Park <rileysebastianpark@gmail.com>
Date: Mon, 18 Sep 2017 13:38:40 -0700
Subject: [PATCH] Avoid NPE during CraftBlockEntityState load
diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java
index 54b719d9..3f2c5b2d 100644
--- a/src/main/java/net/minecraft/server/TileEntitySign.java
+++ b/src/main/java/net/minecraft/server/TileEntitySign.java
@@ -0,0 +0,0 @@ public class TileEntitySign extends TileEntity {
}
public MinecraftServer C_() {
- return TileEntitySign.this.world.getMinecraftServer();
+ return MinecraftServer.getServer(); // Paper - world may be null
}
};
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlockEntityState.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlockEntityState.java
index 266f87d7..22dcaea7 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlockEntityState.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlockEntityState.java
@@ -0,0 +0,0 @@ public class CraftBlockEntityState<T extends TileEntity> extends CraftBlockState
// copy tile entity data:
this.snapshot = this.createSnapshot(tileEntity);
+ if(this.snapshot != null) // Paper - avoid NPE during load
this.load(snapshot);
}
@@ -0,0 +0,0 @@ public class CraftBlockEntityState<T extends TileEntity> extends CraftBlockState
// copy tile entity data:
this.snapshot = this.createSnapshot(tileEntity);
+ if(this.snapshot != null) // Paper - avoid NPE during load
this.load(snapshot);
}
--