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If the server attempts to load a chunk generated by a newer version of the game, immediately stop the server to prevent data corruption. You can override this functionality at your own peril. |
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.. | ||
status | ||
storage | ||
ChunkAccess.java.patch | ||
ChunkGenerator.java.patch | ||
ChunkGeneratorStructureState.java.patch | ||
DataLayer.java.patch | ||
EmptyLevelChunk.java.patch | ||
LevelChunk.java.patch | ||
LevelChunkSection.java.patch | ||
ProtoChunk.java.patch |