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PaperMC/patches/api/0408-Expand-Pose-API.patch
Nassim Jahnke 52a05907c7
Updated Upstream (Bukkit/CraftBukkit) ()
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
97c59261 PR-1073: Make Biome an interface
a38581aa Fix further javadoc errors
8271c490 Fix javadoc error
8a9ecf29 PR-1072: Fix bad naming for Vault State methods
6dd58108 PR-1071: Make Fluid an interface and add missing entry
ed2cdfc3 PR-1070: Make Attribute an interface and align names with the new minecraft ones
63472efb PR-1069: Add missing winter drop experimental annotation to pale boats

CraftBukkit Changes:
7235ad7b0 PR-1501: Make Biome an interface
602904003 PR-1500: Rename implementation for Vault State methods
75f26f79f PR-1499: Make Fluid an interface and add missing entry
4cfd87adc PR-1498: Make Attribute an interface and align names with the new minecraft ones
6bb0db5cb SPIGOT-7928: ExactChoice acts as MaterialChoice
3eaf3a13c SPIGOT-7929: Error when setting EquippableComponent
abbf57bac SPIGOT-7930: Fix spawning entities with SummonEntityEffect
92d6ab6cf PR-1497: Move boat field rename entries to below key renaming, so that keys are also renamed
abfe292aa PR-1496: Use correct Fluid class on Tags type check
c7aab7fa7 SPIGOT-7923: Fix Dispenser logic to avoid firing empty projectiles
2024-10-31 23:44:34 +01:00

53 lines
2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SoSeDiK <mrsosedik@gmail.com>
Date: Wed, 11 Jan 2023 20:59:02 +0200
Subject: [PATCH] Expand Pose API
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index efd8108cee65e7b1a227ebb6c33f3c92eb4cea24..725ef320f929d5e3d141c1ed3246d73a7d741f31 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -840,6 +840,42 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
* @param sneak true if the entity should be sneaking
*/
void setSneaking(boolean sneak);
+
+ /**
+ * Sets the entity's current {@link Pose}.
+ *
+ * <p>Note: While poses affect some things like hitboxes, they do not change the entity's state
+ * (e.g. having {@link Pose#SNEAKING} does not guarantee {@link #isSneaking()} being {@code true}).
+ *
+ * <p>If applied to the {@link Player}, they might see a different pose client-side.
+ *
+ * @param pose a new {@link Pose}
+ * @see #setPose(Pose, boolean)
+ */
+ default void setPose(@NotNull Pose pose) {
+ setPose(pose, false);
+ }
+
+ /**
+ * Sets the entity's current {@link Pose}.
+ *
+ * <p>Note: While poses affect some things like hitboxes, they do not change the entity's state
+ * (e.g. having {@link Pose#SNEAKING} does not guarantee {@link #isSneaking()} being {@code true}).
+ *
+ * <p>If applied to the {@link Player}, they might see a different pose client-side.
+ *
+ * @param pose a new {@link Pose}
+ * @param fixed whether the new {@link Pose} should stay until manually changed
+ */
+ void setPose(@NotNull Pose pose, boolean fixed);
+
+ /**
+ * Checks whether the entity has a fixed {@link Pose}
+ *
+ * @see #setPose(Pose, boolean)
+ * @return whether the entity has a fixed {@link Pose}
+ */
+ boolean hasFixedPose();
// Paper end
/**