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52a05907c7
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 97c59261 PR-1073: Make Biome an interface a38581aa Fix further javadoc errors 8271c490 Fix javadoc error 8a9ecf29 PR-1072: Fix bad naming for Vault State methods 6dd58108 PR-1071: Make Fluid an interface and add missing entry ed2cdfc3 PR-1070: Make Attribute an interface and align names with the new minecraft ones 63472efb PR-1069: Add missing winter drop experimental annotation to pale boats CraftBukkit Changes: 7235ad7b0 PR-1501: Make Biome an interface 602904003 PR-1500: Rename implementation for Vault State methods 75f26f79f PR-1499: Make Fluid an interface and add missing entry 4cfd87adc PR-1498: Make Attribute an interface and align names with the new minecraft ones 6bb0db5cb SPIGOT-7928: ExactChoice acts as MaterialChoice 3eaf3a13c SPIGOT-7929: Error when setting EquippableComponent abbf57bac SPIGOT-7930: Fix spawning entities with SummonEntityEffect 92d6ab6cf PR-1497: Move boat field rename entries to below key renaming, so that keys are also renamed abfe292aa PR-1496: Use correct Fluid class on Tags type check c7aab7fa7 SPIGOT-7923: Fix Dispenser logic to avoid firing empty projectiles
55 lines
2 KiB
Diff
55 lines
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 18 Dec 2022 13:40:17 -0800
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Subject: [PATCH] More DragonBattle API
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diff --git a/src/main/java/org/bukkit/boss/DragonBattle.java b/src/main/java/org/bukkit/boss/DragonBattle.java
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index 6e5fc92243ee63c2a965f8a4905e29a7993588fd..5dbd12a786a66640ce80acafe2a42e35adef41eb 100644
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--- a/src/main/java/org/bukkit/boss/DragonBattle.java
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+++ b/src/main/java/org/bukkit/boss/DragonBattle.java
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@@ -145,4 +145,44 @@ public interface DragonBattle {
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*/
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NONE;
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}
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+ // Paper start
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+ /**
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+ * Gets the number of gateways tracked by this DragonBattle.
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+ * This starts out at 0 and will increase to 20, once for each
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+ * kill of the {@link EnderDragon}.
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+ *
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+ * @return the number of gateways around the end island tracked by this
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+ */
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+ int getGatewayCount();
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+
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+ /**
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+ * Tries to spawn a new end gateway using default game mechanics.
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+ *
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+ * @return true if successful, false if there is already the maximum.
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+ */
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+ boolean spawnNewGateway();
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+
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+ /**
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+ * Spawns a new end gateway at the specified position. This will
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+ * spawn regardless of the number of gateways already present.
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+ *
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+ * @param position position for the new gateway
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+ */
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+ void spawnNewGateway(@NotNull io.papermc.paper.math.Position position);
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+
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+ /**
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+ * Gets the {@link org.bukkit.entity.EnderCrystal}s being used to respawn the dragon. If no respawn
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+ * is ongoing, the list will be empty.
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+ *
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+ * @return the respawn crystals
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+ */
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+ java.util.@NotNull @org.jetbrains.annotations.Unmodifiable List<org.bukkit.entity.EnderCrystal> getRespawnCrystals();
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+
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+ /**
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+ * Gets the {@link org.bukkit.entity.EnderCrystal}s on top of the pillars that heal the dragon.
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+ *
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+ * @return the healing crystals
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+ */
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+ java.util.@NotNull @org.jetbrains.annotations.Unmodifiable List<org.bukkit.entity.EnderCrystal> getHealingCrystals();
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+ // Paper end
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}
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