PaperMC/patches/server/0064-Default-loading-permissions.yml-before-plugins.patch

38 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 18 Mar 2016 13:17:38 -0400
Subject: [PATCH] Default loading permissions.yml before plugins
Under previous behavior, plugins were not able to check if a player had a permission
if it was defined in permissions.yml. there is no clean way for a plugin to fix that either.
This will change the order so that by default, permissions.yml loads BEFORE plugins instead of after.
This gives plugins expected permission checks.
It also helps improve the expected logic, as servers should set the initial defaults, and then let plugins
modify that. Under the previous logic, plugins were unable (cleanly) override permissions.yml.
A config option has been added for those who depend on the previous behavior, but I don't expect that.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index d55bc1b83bd3ae99533b41c941d762f130f51c94..bf752e456f44a8be2344678b657b8d0869b75c23 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -475,6 +475,7 @@ public final class CraftServer implements Server {
if (type == PluginLoadOrder.STARTUP) {
this.helpMap.clear();
this.helpMap.initializeGeneralTopics();
+ if (io.papermc.paper.configuration.GlobalConfiguration.get().misc.loadPermissionsYmlBeforePlugins) loadCustomPermissions(); // Paper
}
Plugin[] plugins = this.pluginManager.getPlugins();
@@ -494,7 +495,7 @@ public final class CraftServer implements Server {
this.commandMap.registerServerAliases();
DefaultPermissions.registerCorePermissions();
CraftDefaultPermissions.registerCorePermissions();
- this.loadCustomPermissions();
+ if (!io.papermc.paper.configuration.GlobalConfiguration.get().misc.loadPermissionsYmlBeforePlugins) this.loadCustomPermissions(); // Paper
this.helpMap.initializeCommands();
this.syncCommands();
}