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f6969b6374
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09b1c123 PR-916: Add more lightning API c085f3de PR-859: Add Entity#getTrackedBy CraftBukkit Changes: 1bf30a4e9 SPIGOT-7495: Spawning bee entity in asynchronous BlockPopulator causes IllegalStateException - Accessing LegacyRandomSource from multiple threads 476c5bccd PR-1267: Add more lightning API 40d5e6c02 PR-1190: Add Entity#getTrackedBy 40d41acc1 SPIGOT-7491: Downgrade bundled SQLite to be updated next release 44b31da38 PR-1264: Load Bukkit class before creating Registry item dc45a6738 SPIGOT-7496: Failure to load datapacks with multiple identical predicates f508657d6 Fix decompile error affecting javac ef7a4743d PR-1265: Ensure UTF-8 used in new test resource Spigot Changes: 224dad51 Rebuild patches
41 lines
2.4 KiB
Diff
41 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 10 Jul 2022 14:13:22 -0700
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Subject: [PATCH] Don't use level random in entity constructors
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Paper makes the entity random thread-safe
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and constructing an entity off the main thread
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should be supported. Some entities (for whatever
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reason) use the level's random in some places.
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diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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index d70abca10e84b86310ce5e4d72eb939331dc00e4..1a06d8c839e94fe2c1920035d606b62e0dc5cfba 100644
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--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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@@ -64,7 +64,12 @@ public class ItemEntity extends Entity implements TraceableEntity {
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}
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public ItemEntity(Level world, double x, double y, double z, ItemStack stack) {
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- this(world, x, y, z, stack, world.random.nextDouble() * 0.2D - 0.1D, 0.2D, world.random.nextDouble() * 0.2D - 0.1D);
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+ // Paper start - don't use world random in entity constructor
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+ this(EntityType.ITEM, world);
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+ this.setPos(x, y, z);
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+ this.setDeltaMovement(this.random.nextDouble() * 0.2D - 0.1D, 0.2D, this.random.nextDouble() * 0.2D - 0.1D);
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+ this.setItem(stack);
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+ // Paper end
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}
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public ItemEntity(Level world, double x, double y, double z, ItemStack stack, double velocityX, double velocityY, double velocityZ) {
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diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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index 57f9bf73ee14bc8811d0192543caf2b02e890ee0..4ce3e69970dd9eb251d0538a2d233ca30e9e5e47 100644
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--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
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@@ -36,7 +36,7 @@ public class PrimedTnt extends Entity implements TraceableEntity {
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public PrimedTnt(Level world, double x, double y, double z, @Nullable LivingEntity igniter) {
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this(EntityType.TNT, world);
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this.setPos(x, y, z);
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- double d3 = world.random.nextDouble() * 6.2831854820251465D;
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+ double d3 = this.random.nextDouble() * 6.2831854820251465D; // Paper - don't use world random in entity constructor
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this.setDeltaMovement(-Math.sin(d3) * 0.02D, 0.20000000298023224D, -Math.cos(d3) * 0.02D);
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this.setFuse(80);
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