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This is to hopefully help avoid any chunk saving entity issues. Marks the chunk that it NEEDS to be saved, ensuring the latest state gets saved.
28 lines
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1 KiB
Diff
28 lines
No EOL
1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 23 Jul 2018 22:18:31 -0400
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Subject: [PATCH] Mark chunk dirty anytime entities change to guarantee it
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saves
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index b31c301ec..6de053781 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk {
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entity.ad = this.locZ;
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this.entitySlices[k].add(entity);
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// Paper start
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+ this.markDirty();
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entity.setCurrentChunk(this);
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entityCounts.increment(entity.entityKeyString);
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if (entity instanceof EntityItem) {
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@@ -0,0 +0,0 @@ public class Chunk {
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// Paper start
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if (!this.entitySlices[i].remove(entity)) { return; }
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+ this.markDirty();
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entity.setCurrentChunk(null);
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entityCounts.decrement(entity.entityKeyString);
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if (entity instanceof EntityItem) {
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--
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