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Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
23 lines
1.2 KiB
Diff
23 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Andrew Steinborn <git@steinborn.me>
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Date: Sun, 5 Jul 2020 22:38:18 -0400
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Subject: [PATCH] Optimize NetworkManager Exception Handling
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diff --git a/src/main/java/net/minecraft/network/Varint21FrameDecoder.java b/src/main/java/net/minecraft/network/Varint21FrameDecoder.java
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index 421dd76816063d56ea80339b77531729edd6aa55..1523d69b7b332f0085f40310a94d406da6513edc 100644
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--- a/src/main/java/net/minecraft/network/Varint21FrameDecoder.java
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+++ b/src/main/java/net/minecraft/network/Varint21FrameDecoder.java
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@@ -39,6 +39,12 @@ public class Varint21FrameDecoder extends ByteToMessageDecoder {
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}
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protected void decode(ChannelHandlerContext channelHandlerContext, ByteBuf byteBuf, List<Object> list) {
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+ // Paper start - Perf: Optimize exception handling; if channel is not active just discard the packet
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+ if (!channelHandlerContext.channel().isActive()) {
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+ byteBuf.skipBytes(byteBuf.readableBytes());
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+ return;
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+ }
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+ // Paper end - Perf: Optimize exception handling
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byteBuf.markReaderIndex();
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this.helperBuf.clear();
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if (!copyVarint(byteBuf, this.helperBuf)) {
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