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f4da2d1b05
These methods are used internally throughout the game for things like spawning mobs during day/night only or making them burn in daylight, etc. Now exposed for plugin usage.
46 lines
No EOL
1.4 KiB
Diff
46 lines
No EOL
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sun, 7 Oct 2018 00:54:15 -0500
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Subject: [PATCH] Add sun related API
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 7bfe0b68..12c4bdff 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -0,0 +0,0 @@ public interface World extends PluginMessageRecipient, Metadatable {
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*/
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public void setFullTime(long time);
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+ // Paper start
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+
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+ /**
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+ * Check if it is currently daytime in this world
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+ *
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+ * @return True if it is daytime
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+ */
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+ public boolean isDayTime();
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+ // Paper end
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+
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/**
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* Returns whether the world has an ongoing storm.
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*
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diff --git a/src/main/java/org/bukkit/entity/Mob.java b/src/main/java/org/bukkit/entity/Mob.java
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index 48eddcd3..1b108a4a 100644
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--- a/src/main/java/org/bukkit/entity/Mob.java
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+++ b/src/main/java/org/bukkit/entity/Mob.java
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@@ -0,0 +0,0 @@ public interface Mob extends LivingEntity, Lootable {
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* @return Pathfinding Manager for this entity
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*/
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com.destroystokyo.paper.entity.Pathfinder getPathfinder();
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+
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+ /**
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+ * Check if this mob is exposed to daylight
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+ *
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+ * @return True if mob is exposed to daylight
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+ */
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+ boolean isInDaylight();
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// Paper end
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/**
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--
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