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01cf3186bd
Make it so a Treasure Map does not target a structure outside of the World Border, where players are not even able to reach. This also would help the case where a players close to the border, and one that is outside happens to be closer, but unreachable, yet another reachable one is in border that would of been missed.
52 lines
2.6 KiB
Diff
52 lines
2.6 KiB
Diff
From 88232050bb78c98f3d59307724cc71f3983d1424 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 20 Dec 2016 15:15:11 -0500
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Subject: [PATCH] Bound Treasure Maps to World Border
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Make it so a Treasure Map does not target a structure outside of the
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World Border, where players are not even able to reach.
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This also would help the case where a players close to the border, and one
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that is outside happens to be closer, but unreachable, yet another reachable
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one is in border that would of been missed.
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diff --git a/src/main/java/net/minecraft/server/StructureGenerator.java b/src/main/java/net/minecraft/server/StructureGenerator.java
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index 9c1605b14..b566d5eee 100644
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--- a/src/main/java/net/minecraft/server/StructureGenerator.java
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+++ b/src/main/java/net/minecraft/server/StructureGenerator.java
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@@ -233,6 +233,9 @@ public abstract class StructureGenerator extends WorldGenBase {
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WorldGenBase.a(world.getSeed(), random, l2, i3);
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random.nextInt();
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+
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+ if (!world.getWorldBorder().isChunkInBounds(l2, i3)) { break; } // Paper
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+
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if (structuregenerator.a(l2, i3)) {
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if (!flag1 || !world.b(l2, i3)) {
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return new BlockPosition((l2 << 4) + 8, 64, (i3 << 4) + 8);
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diff --git a/src/main/java/net/minecraft/server/WorldBorder.java b/src/main/java/net/minecraft/server/WorldBorder.java
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index 632eb1c9d..1bb172bbf 100644
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--- a/src/main/java/net/minecraft/server/WorldBorder.java
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+++ b/src/main/java/net/minecraft/server/WorldBorder.java
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@@ -33,6 +33,18 @@ public class WorldBorder {
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return (double) (blockposition.getX() + 1) > this.b() && (double) blockposition.getX() < this.d() && (double) (blockposition.getZ() + 1) > this.c() && (double) blockposition.getZ() < this.e();
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}
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+ // Paper start
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+ private final BlockPosition.MutableBlockPosition mutPos = new BlockPosition.MutableBlockPosition();
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+ public boolean isBlockInBounds(int chunkX, int chunkZ) {
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+ mutPos.setValues(chunkX, 64, chunkZ);
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+ return isInBounds(mutPos);
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+ }
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+ public boolean isChunkInBounds(int chunkX, int chunkZ) {
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+ mutPos.setValues(((chunkX << 4) + 15), 64, (chunkZ << 4) + 15);
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+ return isInBounds(mutPos);
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+ }
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+ // Paper end
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+
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public boolean isInBounds(ChunkCoordIntPair chunkcoordintpair) {
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return (double) chunkcoordintpair.e() > this.b() && (double) chunkcoordintpair.c() < this.d() && (double) chunkcoordintpair.f() > this.c() && (double) chunkcoordintpair.d() < this.e();
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}
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--
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2.11.0
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