PaperMC/Spigot-Server-Patches/ChunkMapDistance-CME.patch
Zach Brown f501069d24 Allow proto chunks to be saved again
Appear to be used more extensively in 1.14. Subject to further review.
2019-05-30 18:22:34 -05:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 29 May 2019 04:01:22 +0100
Subject: [PATCH] ChunkMapDistance CME
diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
index ba4b9fa59..d3c2ad3c4 100644
--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
@@ -0,0 +0,0 @@ public abstract class ChunkMapDistance {
private int entitydistance;
private final ChunkMapDistance.b i = new ChunkMapDistance.b(8);
private final ChunkMapDistance.d j = new ChunkMapDistance.d(33);
- private final Set<PlayerChunk> k = Sets.newHashSet();
+ private Set<PlayerChunk> k = Sets.newHashSet(); // Paper - -final
private final PlayerChunk.c l;
private final Mailbox<ChunkTaskQueueSorter.a<Runnable>> m;
private final Mailbox<ChunkTaskQueueSorter.b> n;
@@ -0,0 +0,0 @@ public abstract class ChunkMapDistance {
;
}
- if (!this.k.isEmpty()) {
- this.k.forEach((playerchunk) -> {
+ // Paper start
+ Set<PlayerChunk> currentPending = this.k;
+ this.k = Sets.newHashSet();
+ if (!currentPending.isEmpty()) {
+ currentPending.forEach((playerchunk) -> {
+ // Paper end
playerchunk.a(playerchunkmap);
});
this.k.clear();
--