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fdf2a59d59
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 80ece5de Remove old draft API tags 8523fa23 #604: Add Contract annotation to ConfigurationSection dd8edaa7 #603: Specify what velocity changes in javadocs CraftBukkit Changes: 0d86921e SPIGOT-6435: send correcting "PacketPlayOutBlockChange" packet on interact for bisected items
59 lines
3.9 KiB
Diff
59 lines
3.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Matthew Miller <mnmiller1@me.com>
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Date: Mon, 4 Jan 2021 16:40:27 +1000
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Subject: [PATCH] Implement API to expose exact interaction point
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diff --git a/src/main/java/net/minecraft/server/level/PlayerInteractManager.java b/src/main/java/net/minecraft/server/level/PlayerInteractManager.java
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index 31012963815a5c7355753b8cd2749976282ef0d2..87722285690d9d3370610e2a2eb809e0d1f497c9 100644
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--- a/src/main/java/net/minecraft/server/level/PlayerInteractManager.java
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+++ b/src/main/java/net/minecraft/server/level/PlayerInteractManager.java
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@@ -496,7 +496,7 @@ public class PlayerInteractManager {
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cancelledBlock = true;
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}
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- PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityplayer, Action.RIGHT_CLICK_BLOCK, blockposition, movingobjectpositionblock.getDirection(), itemstack, cancelledBlock, enumhand);
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+ PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityplayer, Action.RIGHT_CLICK_BLOCK, blockposition, movingobjectpositionblock.getDirection(), itemstack, cancelledBlock, enumhand, movingobjectpositionblock.getPos()); // Paper
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firedInteract = true;
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interactResult = event.useItemInHand() == Event.Result.DENY;
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interactPosition = blockposition.immutableCopy();
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index b7287868c26bc023c423b8ecbdf28ea99b3d1716..08b3adcd1ab8c8872a40b2faecc95471c3236292 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -69,7 +69,9 @@ import net.minecraft.world.level.storage.loot.parameters.LootContextParameters;
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import net.minecraft.world.phys.MovingObjectPosition;
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import net.minecraft.world.phys.MovingObjectPositionBlock;
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import net.minecraft.world.phys.MovingObjectPositionEntity;
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+import net.minecraft.world.phys.Vec3D;
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import org.bukkit.Bukkit;
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+import org.bukkit.Location; // Paper
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.Server;
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@@ -483,7 +485,13 @@ public class CraftEventFactory {
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return callPlayerInteractEvent(who, action, position, direction, itemstack, false, hand);
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}
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+ // Paper start - Add interactionPoint
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public static PlayerInteractEvent callPlayerInteractEvent(EntityHuman who, Action action, BlockPosition position, EnumDirection direction, ItemStack itemstack, boolean cancelledBlock, EnumHand hand) {
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+ return callPlayerInteractEvent(who, action, position, direction, itemstack, cancelledBlock, hand, null);
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+ }
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+
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+ public static PlayerInteractEvent callPlayerInteractEvent(EntityHuman who, Action action, BlockPosition position, EnumDirection direction, ItemStack itemstack, boolean cancelledBlock, EnumHand hand, Vec3D hitVec) {
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+ // Paper end
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Player player = (who == null) ? null : (Player) who.getBukkitEntity();
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CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
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@@ -509,7 +517,10 @@ public class CraftEventFactory {
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itemInHand = null;
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}
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- PlayerInteractEvent event = new PlayerInteractEvent(player, action, itemInHand, blockClicked, blockFace, (hand == null) ? null : ((hand == EnumHand.OFF_HAND) ? EquipmentSlot.OFF_HAND : EquipmentSlot.HAND));
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+ // Paper start
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+ Location interactionPoint = hitVec == null ? null : new Location(craftWorld, hitVec.x, hitVec.y, hitVec.z);
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+ PlayerInteractEvent event = new PlayerInteractEvent(player, action, itemInHand, blockClicked, blockFace, (hand == null) ? null : ((hand == EnumHand.OFF_HAND) ? EquipmentSlot.OFF_HAND : EquipmentSlot.HAND), interactionPoint);
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+ // Paper end
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if (cancelledBlock) {
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event.setUseInteractedBlock(Event.Result.DENY);
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}
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