PaperMC/patches/api/0202-Add-villager-reputation-API.patch
Jason Penilla f6636fca9e
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ebb0e28d #631: Add Villager#shakeHead
751469c6 #629: Add LivingEntity#isClimbing

CraftBukkit Changes:
622cf611 SPIGOT-6555: Cannot access shield BlockStateMeta
8b2e78ec SPIGOT-6542: Fix counting players with fauxSleeping = true
f66c437a SPIGOT-6561: Add events for dripleaf tilting
6ed40004 SPIGOT-6560: Crash when falling stalactite hits player
72a2901b SPIGOT-6557: PlayerEditBookEvent#setNewBookMeta does not update meta
a07e783a #865: Implement Villager#shakeHead
3252ff18 #863: Add LivingEntity#isClimbing
77058c79 SPIGOT-6554: Worlds created with the bukkit ChunkGenerator cannot save
2021-06-14 21:02:21 -07:00

177 lines
6.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Wed, 22 Apr 2020 23:13:49 +0200
Subject: [PATCH] Add villager reputation API
diff --git a/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java b/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java
new file mode 100644
index 0000000000000000000000000000000000000000..1cc9ef255df888cb7dd7f7f2c5014e818d1be613
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java
@@ -0,0 +1,54 @@
+package com.destroystokyo.paper.entity.villager;
+
+import com.google.common.base.Preconditions;
+import java.util.Map;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * A reputation score for a player on a villager.
+ */
+public final class Reputation {
+ private static final ReputationType[] REPUTATION_TYPES = ReputationType.values(); // Avoid allocation
+ @NotNull
+ private final int[] reputation;
+
+ public Reputation() {
+ this(new int[REPUTATION_TYPES.length]);
+ }
+
+ // Package level to avoid plugins creating reputations with "magic values".
+ Reputation(@NotNull int[] reputation) {
+ this.reputation = reputation;
+ }
+
+ public Reputation(@NotNull final Map<ReputationType, Integer> reputation) {
+ this();
+ Preconditions.checkNotNull(reputation, "reputation cannot be null");
+
+ for (Map.Entry<ReputationType, Integer> entry : reputation.entrySet()) {
+ setReputation(entry.getKey(), entry.getValue());
+ }
+ }
+
+ /**
+ * Gets the reputation value for a specific {@link ReputationType}.
+ *
+ * @param type The {@link ReputationType type} of reputation to get.
+ * @return The value of the {@link ReputationType type}.
+ */
+ public int getReputation(@NotNull ReputationType type) {
+ Preconditions.checkNotNull(type, "the reputation type cannot be null");
+ return reputation[type.ordinal()];
+ }
+
+ /**
+ * Sets the reputation value for a specific {@link ReputationType}.
+ *
+ * @param type The {@link ReputationType type} of reputation to set.
+ * @param value The value of the {@link ReputationType type}.
+ */
+ public void setReputation(@NotNull ReputationType type, int value) {
+ Preconditions.checkNotNull(type, "the reputation type cannot be null");
+ reputation[type.ordinal()] = value;
+ }
+}
diff --git a/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java b/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java
new file mode 100644
index 0000000000000000000000000000000000000000..5600fcdc9795a9f49091db48d73bbd4964b8b737
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java
@@ -0,0 +1,36 @@
+package com.destroystokyo.paper.entity.villager;
+
+/**
+ * A type of reputation gained with a {@link org.bukkit.entity.Villager Villager}.
+ * <p>
+ * All types but {@link #MAJOR_POSITIVE} are shared to other villagers.
+ */
+public enum ReputationType {
+ /**
+ * A gossip with a majorly negative effect. This is only gained through killing a nearby
+ * villager.
+ */
+ MAJOR_NEGATIVE,
+
+ /**
+ * A gossip with a minor negative effect. This is only gained through damaging a villager.
+ */
+ MINOR_NEGATIVE,
+
+ /**
+ * A gossip with a minor positive effect. This is only gained through curing a zombie
+ * villager.
+ */
+ MINOR_POSITIVE,
+
+ /**
+ * A gossip with a major positive effect. This is only gained through curing a zombie
+ * villager.
+ */
+ MAJOR_POSITIVE,
+
+ /**
+ * A gossip with a minor positive effect. This is only gained through trading with a villager.
+ */
+ TRADING,
+}
diff --git a/src/main/java/org/bukkit/entity/Villager.java b/src/main/java/org/bukkit/entity/Villager.java
index ef8a81c4857bd06be19264580bf3a7e087118f5c..511b96841f7342d0a6b38d7cff56252ea8ef9bfe 100644
--- a/src/main/java/org/bukkit/entity/Villager.java
+++ b/src/main/java/org/bukkit/entity/Villager.java
@@ -1,10 +1,13 @@
package org.bukkit.entity;
import java.util.Locale;
+import java.util.Map; // Paper
+import java.util.UUID; // Paper
import org.bukkit.Keyed;
import org.bukkit.Location;
import org.bukkit.NamespacedKey;
import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable; // Paper
/**
* Represents a villager NPC
@@ -229,4 +232,50 @@ public interface Villager extends AbstractVillager {
return key;
}
}
+
+ // Paper start - Add villager reputation API
+ /**
+ * Get the {@link com.destroystokyo.paper.entity.villager.Reputation reputation}
+ * for a specific player by {@link UUID}.
+ *
+ * @param uniqueId The {@link UUID} of the player to get the reputation of.
+ * @return The player's copied reputation with this villager.
+ */
+ @Nullable
+ public com.destroystokyo.paper.entity.villager.Reputation getReputation(@NotNull UUID uniqueId);
+
+ /**
+ * Get all {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
+ * for all players mapped by their {@link UUID unique IDs}.
+ *
+ * @return All {@link com.destroystokyo.paper.entity.villager.Reputation reputations} for all players
+ * in a copied map.
+ */
+ @NotNull
+ public Map<UUID, com.destroystokyo.paper.entity.villager.Reputation> getReputations();
+
+ /**
+ * Set the {@link com.destroystokyo.paper.entity.villager.Reputation reputation}
+ * for a specific player by {@link UUID}.
+ *
+ * @param uniqueId The {@link UUID} of the player to set the reputation of.
+ * @param reputation The {@link com.destroystokyo.paper.entity.villager.Reputation reputation} to set.
+ */
+ public void setReputation(@NotNull UUID uniqueId, @NotNull com.destroystokyo.paper.entity.villager.Reputation reputation);
+
+ /**
+ * Set all {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
+ * for all players mapped by their {@link UUID unique IDs}.
+ *
+ * @param reputations All {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
+ * for all players mapped by their {@link UUID unique IDs}.
+ */
+ public void setReputations(@NotNull Map<UUID, com.destroystokyo.paper.entity.villager.Reputation> reputations);
+
+ /**
+ * Clear all reputations from this villager. This removes every single
+ * reputation regardless of its impact and the player associated.
+ */
+ public void clearReputations();
+ // Paper end
}