PaperMC/patches/server/0588-Fix-anchor-respawn-acting-as-a-bed-respawn-from-the-.patch
Bjarne Koll 2873869bb1
Drop manual isEditable copy in CraftSign
Signs no longer have a specific isEdiable state, the entire API in this
regard needs updating/deprecation. The boolean field is completely gone,
replaced by a uuid (which will need a new setEditingPlayer(UUID) method
on the Sign interface), and the current upstream implementation of
setEdiable simply flips the is_waxed state.

This patch is hence not needed as it neither allows editing (which will
be redone in a later patch) nor is required to copy the is_waxed boolean
flag as it lives in the signs compound tag and is covered by applyTo.
2023-06-08 11:35:39 +02:00

36 lines
2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HexedHero <6012891+HexedHero@users.noreply.github.com>
Date: Fri, 23 Apr 2021 22:42:42 +0100
Subject: [PATCH] Fix anchor respawn acting as a bed respawn from the end
portal
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 26b41c2517e05cbc12a1497d65e7277c11cfc2a3..0413fca169c7bd723d01e7319c28a9de322d10fe 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -810,6 +810,7 @@ public abstract class PlayerList {
// Paper start
boolean isBedSpawn = false;
+ boolean isAnchorSpawn = false;
boolean isRespawn = false;
boolean isLocAltered = false; // Paper - Fix SPIGOT-5989
// Paper end
@@ -830,6 +831,7 @@ public abstract class PlayerList {
if (optional.isPresent()) {
BlockState iblockdata = worldserver1.getBlockState(blockposition);
boolean flag3 = iblockdata.is(Blocks.RESPAWN_ANCHOR);
+ isAnchorSpawn = flag3; // Paper - Fix anchor respawn acting as a bed respawn from the end portal
Vec3 vec3d = (Vec3) optional.get();
float f1;
@@ -858,7 +860,7 @@ public abstract class PlayerList {
}
Player respawnPlayer = entityplayer1.getBukkitEntity();
- PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !flag2, flag2, reason);
+ PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn, reason); // Paper - Fix anchor respawn acting as a bed respawn from the end portal
this.cserver.getPluginManager().callEvent(respawnEvent);
// Spigot Start
if (entityplayer.connection.isDisconnected()) {