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f827e93edf
Spigot capped it to 2 threads. This bumps it back up to do maxcores -2 with a max cap of 6. A typical 4C8T system can use 6 threads and be done in 6 seconds. Server owners can use system property to override, but this improves the default.
20 lines
No EOL
1.2 KiB
Diff
20 lines
No EOL
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 23 Oct 2018 23:14:38 -0400
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Subject: [PATCH] Use more reasonable thread count default for bootstrap
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diff --git a/src/main/java/net/minecraft/server/DataConverterRegistry.java b/src/main/java/net/minecraft/server/DataConverterRegistry.java
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index 7ac07ac07ac0..7ac07ac07ac0 100644
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--- a/src/main/java/net/minecraft/server/DataConverterRegistry.java
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+++ b/src/main/java/net/minecraft/server/DataConverterRegistry.java
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@@ -0,0 +0,0 @@ public class DataConverterRegistry {
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a(datafixerbuilder);
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// CraftBukkit start
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- ForkJoinPool pool = new ForkJoinPool(Integer.getInteger("net.minecraft.server.DataConverterRegistry.bootstrapThreads", Math.min(Runtime.getRuntime().availableProcessors(), 2)));
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+ ForkJoinPool pool = new ForkJoinPool(Integer.getInteger("net.minecraft.server.DataConverterRegistry.bootstrapThreads", Math.min(6, Math.max(Runtime.getRuntime().availableProcessors() - 2, 1)))); // Paper - use more reasonable default
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DataFixer fixer = datafixerbuilder.build(pool);
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pool.shutdown();
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return fixer;
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--
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