PaperMC/patches/api/Add-villager-reputation-API.patch

174 lines
6.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Wed, 22 Apr 2020 23:13:49 +0200
Subject: [PATCH] Add villager reputation API
diff --git a/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java b/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java
new file mode 100644
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/entity/villager/Reputation.java
@@ -0,0 +0,0 @@
+package com.destroystokyo.paper.entity.villager;
+
+import com.google.common.base.Preconditions;
+import java.util.EnumMap;
+import java.util.Map;
+import org.jspecify.annotations.NullMarked;
+
+/**
+ * A reputation score for a player on a villager.
+ */
+@NullMarked
+public final class Reputation {
+
+ private final Map<ReputationType, Integer> reputation;
+
+ public Reputation() {
+ this(new EnumMap<>(ReputationType.class));
+ }
+
+ public Reputation(final Map<ReputationType, Integer> reputation) {
+ Preconditions.checkNotNull(reputation, "reputation cannot be null");
+ this.reputation = reputation;
+ }
+
+ /**
+ * Gets the reputation value for a specific {@link ReputationType}.
+ *
+ * @param type The {@link ReputationType type} of reputation to get.
+ * @return The value of the {@link ReputationType type}.
+ */
+ public int getReputation(final ReputationType type) {
+ Preconditions.checkNotNull(type, "the reputation type cannot be null");
+ return this.reputation.getOrDefault(type, 0);
+ }
+
+ /**
+ * Sets the reputation value for a specific {@link ReputationType}.
+ *
+ * @param type The {@link ReputationType type} of reputation to set.
+ * @param value The value of the {@link ReputationType type}.
+ */
+ public void setReputation(final ReputationType type, final int value) {
+ Preconditions.checkNotNull(type, "the reputation type cannot be null");
+ this.reputation.put(type, value);
+ }
+
+ /**
+ * Gets if a reputation value is currently set for a specific {@link ReputationType}.
+ *
+ * @param type The {@link ReputationType type} to check
+ * @return If there is a value for this {@link ReputationType type} set.
+ */
+ public boolean hasReputationSet(final ReputationType type) {
+ return this.reputation.containsKey(type);
+ }
+}
diff --git a/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java b/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java
new file mode 100644
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/entity/villager/ReputationType.java
@@ -0,0 +0,0 @@
+package com.destroystokyo.paper.entity.villager;
+
+/**
+ * A type of reputation gained with a {@link org.bukkit.entity.Villager Villager}.
+ * <p>
+ * All types but {@link #MAJOR_POSITIVE} are shared to other villagers.
+ */
+public enum ReputationType {
+ /**
+ * A gossip with a majorly negative effect. This is only gained through killing a nearby
+ * villager.
+ */
+ MAJOR_NEGATIVE,
+
+ /**
+ * A gossip with a minor negative effect. This is only gained through damaging a villager.
+ */
+ MINOR_NEGATIVE,
+
+ /**
+ * A gossip with a minor positive effect. This is only gained through curing a zombie
+ * villager.
+ */
+ MINOR_POSITIVE,
+
+ /**
+ * A gossip with a major positive effect. This is only gained through curing a zombie
+ * villager.
+ */
+ MAJOR_POSITIVE,
+
+ /**
+ * A gossip with a minor positive effect. This is only gained through trading with a villager.
+ */
+ TRADING,
+}
diff --git a/src/main/java/org/bukkit/entity/Villager.java b/src/main/java/org/bukkit/entity/Villager.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/entity/Villager.java
+++ b/src/main/java/org/bukkit/entity/Villager.java
@@ -0,0 +0,0 @@ package org.bukkit.entity;
import com.google.common.base.Preconditions;
import com.google.common.collect.Lists;
import java.util.Locale;
+import java.util.Map; // Paper
+import java.util.UUID; // Paper
import org.bukkit.Keyed;
import org.bukkit.Location;
import org.bukkit.NamespacedKey;
@@ -0,0 +0,0 @@ public interface Villager extends AbstractVillager {
return Lists.newArrayList(Registry.VILLAGER_PROFESSION).toArray(new Profession[0]);
}
}
+
+ // Paper start - Add villager reputation API
+ /**
+ * Get the {@link com.destroystokyo.paper.entity.villager.Reputation reputation}
+ * for a specific player by {@link UUID}.
+ *
+ * @param uniqueId The {@link UUID} of the player to get the reputation of.
+ * @return The player's copied reputation with this villager.
+ */
+ @NotNull
+ public com.destroystokyo.paper.entity.villager.Reputation getReputation(@NotNull UUID uniqueId);
+
+ /**
+ * Get all {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
+ * for all players mapped by their {@link UUID unique IDs}.
+ *
+ * @return All {@link com.destroystokyo.paper.entity.villager.Reputation reputations} for all players
+ * in a copied map.
+ */
+ @NotNull
+ public Map<UUID, com.destroystokyo.paper.entity.villager.Reputation> getReputations();
+
+ /**
+ * Set the {@link com.destroystokyo.paper.entity.villager.Reputation reputation}
+ * for a specific player by {@link UUID}.
+ *
+ * @param uniqueId The {@link UUID} of the player to set the reputation of.
+ * @param reputation The {@link com.destroystokyo.paper.entity.villager.Reputation reputation} to set.
+ */
+ public void setReputation(@NotNull UUID uniqueId, @NotNull com.destroystokyo.paper.entity.villager.Reputation reputation);
+
+ /**
+ * Set all {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
+ * for all players mapped by their {@link UUID unique IDs}.
+ *
+ * @param reputations All {@link com.destroystokyo.paper.entity.villager.Reputation reputations}
+ * for all players mapped by their {@link UUID unique IDs}.
+ */
+ public void setReputations(@NotNull Map<UUID, com.destroystokyo.paper.entity.villager.Reputation> reputations);
+
+ /**
+ * Clear all reputations from this villager. This removes every single
+ * reputation regardless of its impact and the player associated.
+ */
+ public void clearReputations();
+ // Paper end
}