PaperMC/patches/server/Fix-lag-from-explosions-processing-dead-entities.patch
Noah van der Aa 9ece54ccdd first 100!
2024-10-22 20:04:31 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
Date: Wed, 2 Mar 2016 01:39:52 -0600
Subject: [PATCH] Fix lag from explosions processing dead entities
diff --git a/src/main/java/net/minecraft/world/level/ServerExplosion.java b/src/main/java/net/minecraft/world/level/ServerExplosion.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/ServerExplosion.java
+++ b/src/main/java/net/minecraft/world/level/ServerExplosion.java
@@ -0,0 +0,0 @@ public class ServerExplosion implements Explosion {
int l = Mth.floor(this.center.y + (double) f + 1.0D);
int i1 = Mth.floor(this.center.z - (double) f - 1.0D);
int j1 = Mth.floor(this.center.z + (double) f + 1.0D);
- List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) k, (double) i1, (double) j, (double) l, (double) j1));
+ List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) k, (double) i1, (double) j, (double) l, (double) j1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities
Iterator iterator = list.iterator();
while (iterator.hasNext()) {