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26 lines
1.3 KiB
Diff
26 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MelnCat <melncatuwu@gmail.com>
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Date: Mon, 3 Oct 2022 07:53:37 -0700
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Subject: [PATCH] Fix MC-121048
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This moves the setHealth call to below the recordDamage call to prevent
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recordDamage from clearing the CombatTracker, since recordDamage will
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clear the CombatTracker if the entity is dead. This fixes death messages
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such as the "doomed to fall" messages.
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 763b065adee8fad24c6cc6898338ab57c6380baa..b4095a3e97e0d7f6fce66869bd88083c9c0cdbe5 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -2194,8 +2194,10 @@ public abstract class LivingEntity extends Entity {
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// CraftBukkit end
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float f3 = this.getHealth();
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- this.setHealth(f3 - f);
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+ // Paper start - MC-121048
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this.getCombatTracker().recordDamage(damagesource, f3, f);
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+ this.setHealth(f3 - f);
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+ // Paper end
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// CraftBukkit start
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if (!human) {
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this.setAbsorptionAmount(this.getAbsorptionAmount() - f);
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