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ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
28 lines
1.5 KiB
Diff
28 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: virustotalop <virustotalop@gmail.com>
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Date: Thu, 16 Apr 2020 20:51:32 -0700
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Subject: [PATCH] Optimize brigadier child sorting performance
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diff --git a/src/main/java/com/mojang/brigadier/tree/CommandNode.java b/src/main/java/com/mojang/brigadier/tree/CommandNode.java
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index 3384501f83d445f45aa8233e98c7597daa67b8ef..20a7cdf87f307878d66922aaac0c60cff218e46c 100644
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--- a/src/main/java/com/mojang/brigadier/tree/CommandNode.java
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+++ b/src/main/java/com/mojang/brigadier/tree/CommandNode.java
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@@ -26,7 +26,7 @@ import java.util.function.Predicate;
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import net.minecraft.commands.CommandSourceStack;
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public abstract class CommandNode<S> implements Comparable<CommandNode<S>> {
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- private final Map<String, CommandNode<S>> children = new LinkedHashMap<>();
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+ private Map<String, CommandNode<S>> children = com.google.common.collect.Maps.newTreeMap(); // Paper - Switch to tree map for automatic sorting
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private final Map<String, LiteralCommandNode<S>> literals = new LinkedHashMap<>();
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private final Map<String, ArgumentCommandNode<S, ?>> arguments = new LinkedHashMap<>();
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public Predicate<S> requirement;
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@@ -107,6 +107,8 @@ public abstract class CommandNode<S> implements Comparable<CommandNode<S>> {
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this.arguments.put(node.getName(), (ArgumentCommandNode<S, ?>) node);
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}
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}
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+
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+ // Paper - Remove manual sorting, it is no longer needed
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}
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public void findAmbiguities(final AmbiguityConsumer<S> consumer) {
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