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https://github.com/PaperMC/Paper.git
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ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
96 lines
4 KiB
Diff
96 lines
4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Mon, 6 Jul 2020 20:46:50 -0700
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Subject: [PATCH] Improve inlinig for some hot IBlockData methods
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diff --git a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
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index 7117dd220c393163fd5be77e332e56a34c667670..178d9ad7525b6743038ed45c6f85686a860ffd26 100644
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--- a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
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+++ b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
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@@ -717,8 +717,14 @@ public abstract class BlockBehaviour {
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return this.shapeExceedsCube;
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}
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// Paper end
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+ // Paper start
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+ protected boolean isTicking;
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+ protected FluidState fluid;
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+ // Paper end
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public void initCache() {
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+ this.fluid = this.getBlock().getFluidState(this.asState()); // Paper - moved from getFluid()
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+ this.isTicking = this.getBlock().isRandomlyTicking(this.asState()); // Paper - moved from isTicking()
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if (!this.getBlock().hasDynamicShape()) {
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this.cache = new BlockBehaviour.BlockStateBase.Cache(this.asState());
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}
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@@ -768,15 +774,15 @@ public abstract class BlockBehaviour {
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return this.shapeExceedsCube; // Paper - moved into shape cache init
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}
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- public boolean useShapeForLightOcclusion() {
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+ public final boolean useShapeForLightOcclusion() { // Paper
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return this.useShapeForLightOcclusion;
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}
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- public int getLightEmission() {
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+ public final int getLightEmission() { // Paper
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return this.lightEmission;
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}
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- public boolean isAir() {
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+ public final boolean isAir() { // Paper
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return this.isAir;
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}
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@@ -850,7 +856,7 @@ public abstract class BlockBehaviour {
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}
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}
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- public boolean canOcclude() {
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+ public final boolean canOcclude() { // Paper
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return this.canOcclude;
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}
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@@ -1048,12 +1054,12 @@ public abstract class BlockBehaviour {
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return this.getBlock() == block;
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}
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- public FluidState getFluidState() {
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- return this.getBlock().getFluidState(this.asState());
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+ public final FluidState getFluidState() { // Paper
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+ return this.fluid; // Paper - moved into init
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}
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- public boolean isRandomlyTicking() {
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- return this.getBlock().isRandomlyTicking(this.asState());
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+ public final boolean isRandomlyTicking() { // Paper
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+ return this.isTicking; // Paper - moved into init
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}
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public long getSeed(BlockPos pos) {
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diff --git a/src/main/java/net/minecraft/world/level/material/FluidState.java b/src/main/java/net/minecraft/world/level/material/FluidState.java
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index d035eaccc09dfeaedf25579b850ccdaecba3f974..66f712657ae0c4166ecd198f41081d96843296c4 100644
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--- a/src/main/java/net/minecraft/world/level/material/FluidState.java
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+++ b/src/main/java/net/minecraft/world/level/material/FluidState.java
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@@ -26,8 +26,12 @@ public final class FluidState extends StateHolder<Fluid, FluidState> {
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public static final int AMOUNT_MAX = 9;
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public static final int AMOUNT_FULL = 8;
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+ // Paper start
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+ protected final boolean isEmpty;
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+ // Paper end
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public FluidState(Fluid fluid, ImmutableMap<Property<?>, Comparable<?>> propertiesMap, MapCodec<FluidState> codec) {
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super(fluid, propertiesMap, codec);
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+ this.isEmpty = fluid.isEmpty(); // Paper - moved from isEmpty()
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}
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public Fluid getType() {
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@@ -43,7 +47,7 @@ public final class FluidState extends StateHolder<Fluid, FluidState> {
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}
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public boolean isEmpty() {
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- return this.getType().isEmpty();
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+ return this.isEmpty; // Paper - moved into constructor
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}
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public float getHeight(BlockGetter world, BlockPos pos) {
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