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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
34 lines
2 KiB
Diff
34 lines
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: VytskaLT <VytskaLT@protonmail.com>
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Date: Wed, 22 Jun 2022 14:34:28 +0300
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Subject: [PATCH] Add fire-tick-delay option
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diff --git a/src/main/java/net/minecraft/world/level/block/FireBlock.java b/src/main/java/net/minecraft/world/level/block/FireBlock.java
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index 065d6164b5c9d65d20e7790c607d77e9ad70dfef..0e5a47ab235d99e6cb1468905f791c2c59ac0082 100644
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--- a/src/main/java/net/minecraft/world/level/block/FireBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/FireBlock.java
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@@ -171,7 +171,7 @@ public class FireBlock extends BaseFireBlock {
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@Override
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protected void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
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- world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world.random));
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+ world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world)); // Paper - Add fire-tick-delay option
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if (world.getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) {
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if (!state.canSurvive(world, pos)) {
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this.fireExtinguished(world, pos); // CraftBukkit - invalid place location
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@@ -372,11 +372,11 @@ public class FireBlock extends BaseFireBlock {
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protected void onPlace(BlockState iblockdata, Level world, BlockPos blockposition, BlockState iblockdata1, boolean flag, UseOnContext context) {
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super.onPlace(iblockdata, world, blockposition, iblockdata1, flag, context);
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// CraftBukkit end
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- world.scheduleTick(blockposition, (Block) this, FireBlock.getFireTickDelay(world.random));
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+ world.scheduleTick(blockposition, (Block) this, FireBlock.getFireTickDelay(world)); // Paper - Add fire-tick-delay option
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}
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- private static int getFireTickDelay(RandomSource random) {
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- return 30 + random.nextInt(10);
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+ private static int getFireTickDelay(Level world) { // Paper - Add fire-tick-delay option
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+ return world.paperConfig().environment.fireTickDelay + world.random.nextInt(10); // Paper - Add fire-tick-delay option
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}
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@Override
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