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Provides an API to control the loot table for an object. Also provides a feature that any Lootable Inventory (Chests in Structures) can automatically replenish after a given time. This feature is good for long term worlds so that newer players do not suffer with "Every chest has been looted" API and Event added to control the Auto Replenish feature for players.
174 lines
8.1 KiB
Diff
174 lines
8.1 KiB
Diff
From 17b1f57e1719cd6af86da1d40a7664c7911f9bb1 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 4 Mar 2016 18:18:37 -0600
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Subject: [PATCH] Chunk save queue improvements
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For some unknown reason, Minecraft is sleeping 10ms between every single chunk being saved to disk.
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Under high chunk load/unload activity (lots of movement / teleporting), this causes the chunk unload queue
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to build up in size.
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This has multiple impacts:
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1) Performance of the unload queue itself - The save thread is pretty ineffecient for how it accesses it
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By letting the queue get larger, checking and popping work off the queue can get less performant.
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2) Performance of chunk loading - As with #1, chunk loads also have to check this queue when loading
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chunk data so that it doesn't load stale data if new data is pending write to disk.
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3) Memory Usage - The entire chunk has been serialized to NBT, and now sits in this queue. This leads to
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elevated memory usage, and then the objects used in the serialization sit around longer than needed,
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resulting in promotion to Old Generation instead of dying young.
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To optimize this, we change the entire unload queue to be a proper queue. This improves the behavior of popping
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the first queued chunk off, instead of abusing iterators like Mojang was doing.
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This also improves reliability of chunk saving, as the previous hack job had a race condition that could
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fail to save some chunks.
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Then finally, Sleeping will by default be removed, but due to known issues with 1.9, a config option was added.
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But if sleeps are to remain enabled, we at least lower the sleep interval so it doesn't have as much negative impact.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 1b8165c..bde642a 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -197,4 +197,10 @@ public class PaperConfig {
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public static void chunkLoadThreads() {
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minChunkLoadThreads = Math.min(6, getInt("settings.min-chunk-load-threads", 2)); // Keep people from doing stupid things with max of 6
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}
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+
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+ public static boolean enableFileIOThreadSleep;
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+ private static void enableFileIOThreadSleep() {
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+ enableFileIOThreadSleep = getBoolean("settings.sleep-between-chunk-saves", false);
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+ if (enableFileIOThreadSleep) Bukkit.getLogger().info("Enabled sleeping between chunk saves, beware of memory issues");
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index eb13bc9..cbbf95f 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -11,14 +11,17 @@ import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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+import java.util.concurrent.ConcurrentLinkedQueue; // Paper
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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+ private ConcurrentLinkedQueue<QueuedChunk> queue = new ConcurrentLinkedQueue<QueuedChunk>(); // Paper - Chunk queue improvements
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+ private final Object lock = new Object(); // Paper - Chunk queue improvements
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private static final Logger a = LogManager.getLogger();
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private Map<ChunkCoordIntPair, NBTTagCompound> b = new ConcurrentHashMap();
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- private Set<ChunkCoordIntPair> c = Collections.newSetFromMap(new ConcurrentHashMap());
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+ //private Set<ChunkCoordIntPair> c = Collections.newSetFromMap(new ConcurrentHashMap()); // Paper - Chunk queue improvements
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private final File d;
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private final DataConverterManager e;
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private boolean f = false;
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@@ -32,11 +35,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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public boolean chunkExists(World world, int i, int j) {
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ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i, j);
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- if (this.c.contains(chunkcoordintpair)) {
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+ //if (this.c.contains(chunkcoordintpair)) { // Paper - Chunk queue improvements
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if (this.b.containsKey(chunkcoordintpair)) {
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return true;
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}
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- }
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+ //} // Paper - Chunk queue improvements
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// Paper start - Don't create region files when checking that they exist
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final RegionFile region = RegionFileCache.a(this.d, i, j, false);
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@@ -139,28 +142,32 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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}
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protected void a(ChunkCoordIntPair chunkcoordintpair, NBTTagCompound nbttagcompound) {
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- if (!this.c.contains(chunkcoordintpair)) {
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+ synchronized (lock) { // Paper - Chunk queue improvements
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this.b.put(chunkcoordintpair, nbttagcompound);
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}
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+ queue.add(new QueuedChunk(chunkcoordintpair, nbttagcompound)); // Paper - Chunk queue improvements
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FileIOThread.a().a(this);
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}
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public boolean c() {
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- if (this.b.isEmpty()) {
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+ // Paper start - Chunk queue improvements
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+ QueuedChunk chunk = queue.poll();
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+ if (chunk == null) {
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+ // Paper - end
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if (this.f) {
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ChunkRegionLoader.a.info("ThreadedAnvilChunkStorage ({}): All chunks are saved", new Object[] { this.d.getName()});
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}
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return false;
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} else {
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- ChunkCoordIntPair chunkcoordintpair = (ChunkCoordIntPair) this.b.keySet().iterator().next();
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+ ChunkCoordIntPair chunkcoordintpair = chunk.coords; // Paper - Chunk queue improvements
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boolean flag;
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try {
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- this.c.add(chunkcoordintpair);
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- NBTTagCompound nbttagcompound = (NBTTagCompound) this.b.remove(chunkcoordintpair);
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+ //this.c.add(chunkcoordintpair);
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+ NBTTagCompound nbttagcompound = chunk.compound; // Paper - Chunk queue improvements
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if (nbttagcompound != null) {
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try {
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@@ -169,10 +176,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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ChunkRegionLoader.a.error("Failed to save chunk", exception);
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}
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}
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+ synchronized (lock) { if (this.b.get(chunkcoordintpair) == nbttagcompound) { this.b.remove(chunkcoordintpair); } }// Paper - This will not equal if a newer version is still pending
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flag = true;
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} finally {
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- this.c.remove(chunkcoordintpair);
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+ //this.c.remove(chunkcoordintpair); // Paper
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}
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return flag;
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@@ -503,4 +511,16 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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return entity;
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}
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}
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+
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+ // Paper start - Chunk queue improvements
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+ private static class QueuedChunk {
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+ public ChunkCoordIntPair coords;
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+ public NBTTagCompound compound;
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+
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+ public QueuedChunk(ChunkCoordIntPair coords, NBTTagCompound compound) {
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+ this.coords = coords;
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+ this.compound = compound;
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+ }
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+ }
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+ // Paper end
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}
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diff --git a/src/main/java/net/minecraft/server/FileIOThread.java b/src/main/java/net/minecraft/server/FileIOThread.java
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index 4733f94..113aea2 100644
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--- a/src/main/java/net/minecraft/server/FileIOThread.java
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+++ b/src/main/java/net/minecraft/server/FileIOThread.java
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@@ -39,11 +39,15 @@ public class FileIOThread implements Runnable {
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++this.d;
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}
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- try {
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- Thread.sleep(this.e ? 0L : 10L);
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- } catch (InterruptedException interruptedexception) {
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- interruptedexception.printStackTrace();
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+ // Paper start - Add toggle
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+ if (com.destroystokyo.paper.PaperConfig.enableFileIOThreadSleep) {
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+ try {
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+ Thread.sleep(this.e ? 0L : 2L);
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+ } catch (InterruptedException interruptedexception) {
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+ interruptedexception.printStackTrace();
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+ }
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}
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+ // Paper end
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}
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if (this.b.isEmpty()) {
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--
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2.8.2
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