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7329e19ce5
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
e911c70f
SPIGOT-5542: Cancelling EntityToggleGlideEvent doesn't stop client from gliding
42 lines
1.9 KiB
Diff
42 lines
1.9 KiB
Diff
From a357c5059ef997e144535886449cf34ea30c8ae4 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 18 Jun 2018 01:12:53 -0400
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Subject: [PATCH] PlayerReadyArrowEvent
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Called when a player is firing a bow and the server is choosing an arrow to use.
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Plugins can skip selection of certain arrows and control which is used.
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index 1d3c7ce488..4721c288ba 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -2157,6 +2157,17 @@ public abstract class EntityHuman extends EntityLiving {
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return (EntitySize) EntityHuman.b.getOrDefault(entitypose, EntityHuman.bp);
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}
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+ // Paper start
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+ protected boolean tryReadyArrow(ItemStack bow, ItemStack itemstack) {
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+ return !(this instanceof EntityPlayer) ||
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+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
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+ ((EntityPlayer) this).getBukkitEntity(),
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+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(bow),
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+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)
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+ ).callEvent();
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+ // Paper end
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+ }
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+
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@Override
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public ItemStack f(ItemStack itemstack) {
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if (!(itemstack.getItem() instanceof ItemProjectileWeapon)) {
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@@ -2173,7 +2184,7 @@ public abstract class EntityHuman extends EntityLiving {
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for (int i = 0; i < this.inventory.getSize(); ++i) {
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ItemStack itemstack2 = this.inventory.getItem(i);
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- if (predicate.test(itemstack2)) {
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+ if (predicate.test(itemstack2) && tryReadyArrow(itemstack, itemstack2)) { // Paper
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return itemstack2;
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}
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}
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--
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2.25.0
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