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https://github.com/PaperMC/Paper.git
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28c8009a16
This feature gives 3 new configurable ranges that if an entity of the matching type is outside of this radius of any player, will tick at 5% of its normal rate. This will drastically cut down on tick timings for entities that are not in range of a user to actually be "used". This change can have dramatic impact on gameplay if configured too low. Balance according to your servers desired gameplay. By: Aikar <aikar@aikar.co>
66 lines
2.1 KiB
Diff
66 lines
2.1 KiB
Diff
--- a/net/minecraft/world/entity/AgeableMob.java
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+++ b/net/minecraft/world/entity/AgeableMob.java
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@@ -21,12 +21,38 @@
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protected int age;
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protected int forcedAge;
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protected int forcedAgeTimer;
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+ public boolean ageLocked; // CraftBukkit
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protected AgeableMob(EntityType<? extends AgeableMob> type, Level world) {
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super(type, world);
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}
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+ // Spigot start
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@Override
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+ public void inactiveTick()
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+ {
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+ super.inactiveTick();
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+ if ( this.level().isClientSide || this.ageLocked )
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+ { // CraftBukkit
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+ this.refreshDimensions();
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+ } else
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+ {
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+ int i = this.getAge();
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+
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+ if ( i < 0 )
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+ {
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+ ++i;
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+ this.setAge( i );
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+ } else if ( i > 0 )
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+ {
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+ --i;
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+ this.setAge( i );
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+ }
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+ }
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+ }
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+ // Spigot end
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+
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+ @Override
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public SpawnGroupData finalizeSpawn(ServerLevelAccessor world, DifficultyInstance difficulty, EntitySpawnReason spawnReason, @Nullable SpawnGroupData entityData) {
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if (entityData == null) {
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entityData = new AgeableMob.AgeableMobGroupData(true);
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@@ -104,6 +130,7 @@
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super.addAdditionalSaveData(nbt);
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nbt.putInt("Age", this.getAge());
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nbt.putInt("ForcedAge", this.forcedAge);
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+ nbt.putBoolean("AgeLocked", this.ageLocked); // CraftBukkit
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}
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@Override
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@@ -111,6 +138,7 @@
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super.readAdditionalSaveData(nbt);
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this.setAge(nbt.getInt("Age"));
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this.forcedAge = nbt.getInt("ForcedAge");
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+ this.ageLocked = nbt.getBoolean("AgeLocked"); // CraftBukkit
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}
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@Override
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@@ -125,7 +153,7 @@
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@Override
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public void aiStep() {
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super.aiStep();
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- if (this.level().isClientSide) {
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+ if (this.level().isClientSide || this.ageLocked) { // CraftBukkit
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if (this.forcedAgeTimer > 0) {
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if (this.forcedAgeTimer % 4 == 0) {
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this.level().addParticle(ParticleTypes.HAPPY_VILLAGER, this.getRandomX(1.0D), this.getRandomY() + 0.5D, this.getRandomZ(1.0D), 0.0D, 0.0D, 0.0D);
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