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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
34 lines
1.7 KiB
Diff
34 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 27 Apr 2024 09:44:53 -0700
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Subject: [PATCH] Revert to vanilla handling of LivingEntity#actuallyHurt
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index fd6b21f7a196e1232c0bb03335bd78417f55c5bb..66707853328b6b23771c88abd0cf5a7ef766bb71 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -2210,7 +2210,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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// CraftBukkit start
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- protected boolean actuallyHurt(final DamageSource damagesource, float f) { // void -> boolean, add final
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+ protected boolean actuallyHurt(final DamageSource damagesource, float f) { // void -> boolean, add final // Paper - return false ONLY if event cancelled
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if (!this.isInvulnerableTo(damagesource)) {
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final boolean human = this instanceof net.minecraft.world.entity.player.Player;
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float originalDamage = f;
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@@ -2382,12 +2382,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
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return true;
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} else {
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- return originalDamage > 0;
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+ return true; // Paper - return false ONLY if event was cancelled
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}
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// CraftBukkit end
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}
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}
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- return false; // CraftBukkit
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+ return true; // CraftBukkit // Paper - return false ONLY if event was cancelled
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}
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public CombatTracker getCombatTracker() {
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