PaperMC/Spigot-Server-Patches/0440-add-hand-to-BlockMultiPlaceEvent.patch
Aikar 36f34f01c0
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots
3abebc9f #492: Let Tameable extend Animals rather than Entity
941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent
4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME

CraftBukkit Changes:
933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots
18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
2020-05-06 06:05:22 -04:00

30 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Trigary <trigary0@gmail.com>
Date: Sun, 1 Mar 2020 22:43:24 +0100
Subject: [PATCH] add hand to BlockMultiPlaceEvent
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
index 91cfc6966e19a8d3d3b2cafdb0464162c9a94de5..08471184b04690653761a17d79941cd4ae8b1f81 100644
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
@@ -304,13 +304,18 @@ public class CraftEventFactory {
}
org.bukkit.inventory.ItemStack item;
+ //Paper start - add hand to BlockMultiPlaceEvent
+ EquipmentSlot equipmentSlot;
if (hand == EnumHand.MAIN_HAND) {
item = player.getInventory().getItemInMainHand();
+ equipmentSlot = EquipmentSlot.HAND;
} else {
item = player.getInventory().getItemInOffHand();
+ equipmentSlot = EquipmentSlot.OFF_HAND;
}
- BlockMultiPlaceEvent event = new BlockMultiPlaceEvent(blockStates, blockClicked, item, player, canBuild);
+ BlockMultiPlaceEvent event = new BlockMultiPlaceEvent(blockStates, blockClicked, item, player, canBuild, equipmentSlot);
+ //Paper end
craftServer.getPluginManager().callEvent(event);
return event;