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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
75 lines
3.9 KiB
Diff
75 lines
3.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Sun, 16 Oct 2022 16:12:49 +0200
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Subject: [PATCH] More vanilla friendly methods to update trades
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diff --git a/src/main/java/net/minecraft/world/entity/npc/Villager.java b/src/main/java/net/minecraft/world/entity/npc/Villager.java
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index f51078e4b9e6267fa43795d009f5d149b86acb5a..a573aa4d387ad3a4e1017890f2b50b83a3c27ff4 100644
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--- a/src/main/java/net/minecraft/world/entity/npc/Villager.java
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+++ b/src/main/java/net/minecraft/world/entity/npc/Villager.java
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@@ -895,6 +895,12 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
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@Override
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protected void updateTrades() {
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+ // Paper start - More vanilla friendly methods to update trades
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+ updateTrades(TRADES_PER_LEVEL);
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+ }
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+
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+ public boolean updateTrades(int amount) {
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+ // Paper end - More vanilla friendly methods to update trades
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VillagerData villagerdata = this.getVillagerData();
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Int2ObjectMap int2objectmap;
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@@ -912,9 +918,11 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
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if (avillagertrades_imerchantrecipeoption != null) {
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MerchantOffers merchantrecipelist = this.getOffers();
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- this.addOffersFromItemListings(merchantrecipelist, avillagertrades_imerchantrecipeoption, 2);
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+ this.addOffersFromItemListings(merchantrecipelist, avillagertrades_imerchantrecipeoption, amount); // Paper - More vanilla friendly methods to update trades
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+ return true; // Paper - More vanilla friendly methods to update trades
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}
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}
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+ return false; // Paper - More vanilla friendly methods to update trades
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}
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public void gossip(ServerLevel world, Villager villager, long time) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftVillager.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftVillager.java
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index 45c44c46edee9f46b8e197f1f54ea2779bf1184c..8e895d6f84f7d84b219f2424909dd42e5f08dec4 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftVillager.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftVillager.java
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@@ -98,6 +98,34 @@ public class CraftVillager extends CraftAbstractVillager implements Villager {
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}
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// Paper start
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+ @Override
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+ public boolean increaseLevel(int amount) {
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+ Preconditions.checkArgument(amount > 0, "Level earned must be positive");
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+ int supposedFinalLevel = this.getVillagerLevel() + amount;
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+ Preconditions.checkArgument(net.minecraft.world.entity.npc.VillagerData.MIN_VILLAGER_LEVEL <= supposedFinalLevel && supposedFinalLevel <= net.minecraft.world.entity.npc.VillagerData.MAX_VILLAGER_LEVEL,
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+ "Final level reached after the donation (%d) must be between [%d, %d]".formatted(supposedFinalLevel, net.minecraft.world.entity.npc.VillagerData.MIN_VILLAGER_LEVEL, net.minecraft.world.entity.npc.VillagerData.MAX_VILLAGER_LEVEL));
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+
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+ it.unimi.dsi.fastutil.ints.Int2ObjectMap<net.minecraft.world.entity.npc.VillagerTrades.ItemListing[]> trades =
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+ net.minecraft.world.entity.npc.VillagerTrades.TRADES.get(this.getHandle().getVillagerData().getProfession());
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+
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+ if (trades == null || trades.isEmpty()) {
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+ this.getHandle().setVillagerData(this.getHandle().getVillagerData().setLevel(supposedFinalLevel));
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+ return false;
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+ }
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+
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+ while (amount > 0) {
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+ this.getHandle().increaseMerchantCareer();
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+ amount--;
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+ }
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+ return true;
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+ }
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+
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+ @Override
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+ public boolean addTrades(int amount) {
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+ Preconditions.checkArgument(amount > 0, "Number of trades unlocked must be positive");
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+ return this.getHandle().updateTrades(amount);
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+ }
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+
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@Override
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public int getRestocksToday() {
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return getHandle().numberOfRestocksToday;
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