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30f02fe6e5
I think its pretty clear that no one uses this given that it didn't work at all before
68 lines
2.6 KiB
Diff
68 lines
2.6 KiB
Diff
From 10427ff3394de15b2ce46a01e09be9ccc0e6986c Mon Sep 17 00:00:00 2001
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From: Sudzzy <originmc@outlook.com>
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Date: Wed, 2 Mar 2016 15:03:53 -0600
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Subject: [PATCH] Configurable mob spawner tick rate
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 30117f7..668bd78 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -228,4 +228,9 @@ public class PaperWorldConfig {
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private void disableIceAndSnow(){
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disableIceAndSnow = getBoolean("disable-ice-and-snow", false);
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}
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+
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+ public int mobSpawnerTickRate;
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+ private void mobSpawnerTickRate() {
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+ mobSpawnerTickRate = getInt("mob-spawner-tick-rate", 1);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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index 2eee845..f4f77d7 100644
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--- a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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+++ b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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@@ -18,6 +18,7 @@ public abstract class MobSpawnerAbstract {
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private int maxNearbyEntities = 6;
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private int requiredPlayerRange = 16;
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private int spawnRange = 4;
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+ private int tickDelay = 0; // Paper
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public MobSpawnerAbstract() {}
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@@ -36,6 +37,10 @@ public abstract class MobSpawnerAbstract {
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}
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public void c() {
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+ // Paper start - Configurable mob spawner tick rate
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+ if (spawnDelay > 0 && --tickDelay > 0) return;
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+ tickDelay = this.a().paperConfig.mobSpawnerTickRate;
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+ // Paper end
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if (!this.h()) {
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this.e = this.d;
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} else {
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@@ -49,18 +54,18 @@ public abstract class MobSpawnerAbstract {
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this.a().addParticle(EnumParticle.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
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this.a().addParticle(EnumParticle.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
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if (this.spawnDelay > 0) {
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- --this.spawnDelay;
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+ this.spawnDelay -= tickDelay; // Paper
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}
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this.e = this.d;
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this.d = (this.d + (double) (1000.0F / ((float) this.spawnDelay + 200.0F))) % 360.0D;
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} else {
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- if (this.spawnDelay == -1) {
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+ if (this.spawnDelay < -tickDelay) { // Paper
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this.i();
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}
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if (this.spawnDelay > 0) {
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- --this.spawnDelay;
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+ this.spawnDelay -= tickDelay; // Paper
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return;
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}
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--
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2.7.2
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