PaperMC/patches/server/Fix-possible-StackOverflowError-for-some-dispenses.patch
Owen1212055 26e2a9cbd2 Patch
2024-10-24 09:53:28 -04:00

95 lines
7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 29 Oct 2022 17:02:42 -0700
Subject: [PATCH] Fix possible StackOverflowError for some dispenses
For saddles, carpets, horse armor, and chests for horse-likes
a BlockDispenseEvent handler that always mutated the item without
changing the type would result in a SO error because when it went
to find the replacement dispense behavior (since the item "changed")
it didn't properly handle if the replacement was the same instance
of dispense behavior.
Additionally equippable mob heads, wither skulls, and carved pumpkins
are subject to the same possible error.
diff --git a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
+++ b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
@@ -0,0 +0,0 @@ public interface DispenseItemBehavior {
// Chain to handler for new item
ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
DispenseItemBehavior idispensebehavior = (DispenseItemBehavior) DispenserBlock.DISPENSER_REGISTRY.get(eventStack.getItem());
- if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != EquipmentDispenseItemBehavior.INSTANCE) {
+ if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != EquipmentDispenseItemBehavior.INSTANCE && idispensebehavior != this) { // Paper - fix possible StackOverflowError
idispensebehavior.dispense(pointer, eventStack);
return stack;
}
@@ -0,0 +0,0 @@ public interface DispenseItemBehavior {
// Chain to handler for new item
ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
DispenseItemBehavior idispensebehavior = (DispenseItemBehavior) DispenserBlock.DISPENSER_REGISTRY.get(eventStack.getItem());
- if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != EquipmentDispenseItemBehavior.INSTANCE) {
+ if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != EquipmentDispenseItemBehavior.INSTANCE && idispensebehavior != this) { // Paper - fix possible StackOverflowError
idispensebehavior.dispense(pointer, eventStack);
return stack;
}
@@ -0,0 +0,0 @@ public interface DispenseItemBehavior {
stack.shrink(1);
this.setSuccess(true);
} else {
- this.setSuccess(EquipmentDispenseItemBehavior.dispenseEquipment(pointer, stack));
+ this.setSuccess(EquipmentDispenseItemBehavior.dispenseEquipment(pointer, stack, this)); // Paper - fix possible StackOverflowError
}
return stack;
@@ -0,0 +0,0 @@ public interface DispenseItemBehavior {
stack.shrink(1);
this.setSuccess(true);
} else {
- this.setSuccess(EquipmentDispenseItemBehavior.dispenseEquipment(pointer, stack));
+ this.setSuccess(EquipmentDispenseItemBehavior.dispenseEquipment(pointer, stack, this)); // Paper - fix possible StackOverflowError
}
return stack;
@@ -0,0 +0,0 @@ public interface DispenseItemBehavior {
// Chain to handler for new item
ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
DispenseItemBehavior idispensebehavior = (DispenseItemBehavior) DispenserBlock.DISPENSER_REGISTRY.get(eventStack.getItem());
- if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != EquipmentDispenseItemBehavior.INSTANCE) {
+ if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != EquipmentDispenseItemBehavior.INSTANCE && idispensebehavior != this) { // Paper - fix possible StackOverflowError
idispensebehavior.dispense(pointer, eventStack);
return stack;
}
diff --git a/src/main/java/net/minecraft/core/dispenser/EquipmentDispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/EquipmentDispenseItemBehavior.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/core/dispenser/EquipmentDispenseItemBehavior.java
+++ b/src/main/java/net/minecraft/core/dispenser/EquipmentDispenseItemBehavior.java
@@ -0,0 +0,0 @@ public class EquipmentDispenseItemBehavior extends DefaultDispenseItemBehavior {
@Override
protected ItemStack execute(BlockSource pointer, ItemStack stack) {
- return EquipmentDispenseItemBehavior.dispenseEquipment(pointer, stack) ? stack : super.execute(pointer, stack);
+ return EquipmentDispenseItemBehavior.dispenseEquipment(pointer, stack, null) ? stack : super.execute(pointer, stack); // Paper - fix possible StackOverflowError
}
- public static boolean dispenseEquipment(BlockSource pointer, ItemStack stack) {
+ @Deprecated @io.papermc.paper.annotation.DoNotUse // Paper
+ public static boolean dispenseEquipment(BlockSource pointer, ItemStack armor) {
+ // Paper start
+ return dispenseEquipment(pointer, armor, null);
+ }
+ public static boolean dispenseEquipment(BlockSource pointer, ItemStack stack, @javax.annotation.Nullable DispenseItemBehavior currentBehavior) {
BlockPos blockposition = pointer.pos().relative((Direction) pointer.state().getValue(DispenserBlock.FACING));
List<LivingEntity> list = pointer.level().getEntitiesOfClass(LivingEntity.class, new AABB(blockposition), (entityliving) -> {
return entityliving.canEquipWithDispenser(stack);
@@ -0,0 +0,0 @@ public class EquipmentDispenseItemBehavior extends DefaultDispenseItemBehavior {
// Chain to handler for new item
ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
DispenseItemBehavior idispensebehavior = (DispenseItemBehavior) DispenserBlock.DISPENSER_REGISTRY.get(eventStack.getItem());
- if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != EquipmentDispenseItemBehavior.INSTANCE) {
+ if (idispensebehavior != DispenseItemBehavior.NOOP && (currentBehavior == null || idispensebehavior != EquipmentDispenseItemBehavior.INSTANCE)) { // Paper - fix possible StackOverflowError
idispensebehavior.dispense(pointer, eventStack);
return true;
}