PaperMC/patches/server/Thread-Safe-Vanilla-Command-permission-checking.patch
Bjarne Koll 49575a0657 400
2024-10-23 16:55:24 +02:00

53 lines
3.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 11 Jul 2020 03:54:28 -0400
Subject: [PATCH] Thread Safe Vanilla Command permission checking
Datapacks check this on load and are built concurrently. This was breaking them badly due
to race conditions.
Plus, .canUse we want to be safe for async anyways.
diff --git a/src/main/java/com/mojang/brigadier/tree/CommandNode.java b/src/main/java/com/mojang/brigadier/tree/CommandNode.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/com/mojang/brigadier/tree/CommandNode.java
+++ b/src/main/java/com/mojang/brigadier/tree/CommandNode.java
@@ -0,0 +0,0 @@ public abstract class CommandNode<S> implements Comparable<CommandNode<S>> {
public synchronized boolean canUse(final S source) {
if (source instanceof CommandSourceStack) {
try {
- ((CommandSourceStack) source).currentCommand = this;
+ ((CommandSourceStack) source).currentCommand.put(Thread.currentThread(), this); // Paper - Thread Safe Vanilla Command permission checking
return this.requirement.test(source);
} finally {
- ((CommandSourceStack) source).currentCommand = null;
+ ((CommandSourceStack) source).currentCommand.remove(Thread.currentThread()); // Paper - Thread Safe Vanilla Command permission checking
}
}
// CraftBukkit end
diff --git a/src/main/java/net/minecraft/commands/CommandSourceStack.java b/src/main/java/net/minecraft/commands/CommandSourceStack.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/commands/CommandSourceStack.java
+++ b/src/main/java/net/minecraft/commands/CommandSourceStack.java
@@ -0,0 +0,0 @@ public class CommandSourceStack implements ExecutionCommandSource<CommandSourceS
private final Vec2 rotation;
private final CommandSigningContext signingContext;
private final TaskChainer chatMessageChainer;
- public volatile CommandNode currentCommand; // CraftBukkit
+ public java.util.Map<Thread, CommandNode> currentCommand = new java.util.concurrent.ConcurrentHashMap<>(); // CraftBukkit // Paper - Thread Safe Vanilla Command permission checking
public boolean bypassSelectorPermissions = false; // Paper - add bypass for selector permissions
public CommandSourceStack(CommandSource output, Vec3 pos, Vec2 rot, ServerLevel world, int level, String name, Component displayName, MinecraftServer server, @Nullable Entity entity) {
@@ -0,0 +0,0 @@ public class CommandSourceStack implements ExecutionCommandSource<CommandSourceS
@Override
public boolean hasPermission(int level) {
// CraftBukkit start
- CommandNode currentCommand = this.currentCommand;
+ // Paper start - Thread Safe Vanilla Command permission checking
+ CommandNode currentCommand = this.currentCommand.get(Thread.currentThread());
if (currentCommand != null) {
return this.hasPermission(level, org.bukkit.craftbukkit.command.VanillaCommandWrapper.getPermission(currentCommand));
+ // Paper end - Thread Safe Vanilla Command permission checking
}
// CraftBukkit end